3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
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@ -51,7 +51,7 @@ def get_flags():
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return [
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('freetype','builtin'), #use builtin freetype
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('openssl','builtin'), #use builtin openssl
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('openssl','builtin'), #use builtin openssl
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]
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@ -166,6 +166,7 @@ def configure(env):
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env.Append(CCFLAGS=['-O3','-ffast-math','-fomit-frame-pointer','-msse2'])
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env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
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env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
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env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
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elif (env["target"]=="release_debug"):
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env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])
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