3D Physics and Other Stuff

-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
This commit is contained in:
Juan Linietsky
2014-09-02 23:13:40 -03:00
parent 89fa70706f
commit 1a2cb755e2
82 changed files with 5161 additions and 856 deletions

View File

@ -51,7 +51,7 @@ def get_flags():
return [
('freetype','builtin'), #use builtin freetype
('openssl','builtin'), #use builtin openssl
('openssl','builtin'), #use builtin openssl
]
@ -166,6 +166,7 @@ def configure(env):
env.Append(CCFLAGS=['-O3','-ffast-math','-fomit-frame-pointer','-msse2'])
env['OBJSUFFIX'] = "_opt"+env['OBJSUFFIX']
env['LIBSUFFIX'] = "_opt"+env['LIBSUFFIX']
env.Append(LINKFLAGS=['-Wl,--subsystem,windows'])
elif (env["target"]=="release_debug"):
env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED'])