Fill random docs
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@ -70,6 +70,7 @@
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<param index="0" name="euler" type="Vector3" />
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<param index="1" name="order" type="int" default="2" />
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<description>
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Creates a [Basis] from the given [Vector3] representing Euler angles. [param order] determines in what order rotation components are applied. Defaults to [constant EULER_ORDER_YXZ].
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</description>
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</method>
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<method name="from_scale" qualifiers="static">
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@ -191,16 +192,22 @@
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</members>
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<constants>
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<constant name="EULER_ORDER_XYZ" value="0">
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Euler angle composing/decomposing order where X component is first, then Y, then Z.
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</constant>
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<constant name="EULER_ORDER_XZY" value="1">
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Euler angle composing/decomposing order where X component is first, then Z, then Y.
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</constant>
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<constant name="EULER_ORDER_YXZ" value="2">
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Euler angle composing/decomposing order where Y component is first, then X, then Z.
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</constant>
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<constant name="EULER_ORDER_YZX" value="3">
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Euler angle composing/decomposing order where Y component is first, then Z, then X.
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</constant>
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<constant name="EULER_ORDER_ZXY" value="4">
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Euler angle composing/decomposing order where Z component is first, then X, then Y.
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</constant>
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<constant name="EULER_ORDER_ZYX" value="5">
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Euler angle composing/decomposing order where Z component is first, then Y, then X.
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</constant>
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<constant name="IDENTITY" value="Basis(1, 0, 0, 0, 1, 0, 0, 0, 1)">
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The identity basis, with no rotation or scaling applied.
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