Implement AnimationManager the base class of AnimationPlayer/Tree
This commit is contained in:
@ -4,7 +4,7 @@
|
||||
A 2D physics body that can't be moved by external forces. When moved manually, it affects other bodies in its path.
|
||||
</brief_description>
|
||||
<description>
|
||||
An animatable 2D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, [AnimationPlayer]s (with [member AnimationPlayer.playback_process_mode] set to [constant AnimationPlayer.ANIMATION_PROCESS_PHYSICS]), and [RemoteTransform2D].
|
||||
An animatable 2D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, [AnimationMixer]s (with [member AnimationMixer.callback_mode_process] set to [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS]), and [RemoteTransform2D].
|
||||
When [AnimatableBody2D] is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.
|
||||
</description>
|
||||
<tutorials>
|
||||
|
||||
Reference in New Issue
Block a user