Implement AnimationManager the base class of AnimationPlayer/Tree
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A 3D physics body that can't be moved by external forces. When moved manually, it doesn't affect other bodies in its path.
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</brief_description>
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<description>
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A static 3D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, [AnimationPlayer]s (with [member AnimationPlayer.playback_process_mode] set to [constant AnimationPlayer.ANIMATION_PROCESS_PHYSICS]), and [RemoteTransform3D].
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A static 3D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, [AnimationMixer]s (with [member AnimationMixer.callback_mode_process] set to [constant AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS]), and [RemoteTransform3D].
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When [StaticBody3D] is moved, it is teleported to its new position without affecting other physics bodies in its path. If this is not desired, use [AnimatableBody3D] instead.
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[StaticBody3D] is useful for completely static objects like floors and walls, as well as moving surfaces like conveyor belts and circular revolving platforms (by using [member constant_linear_velocity] and [member constant_angular_velocity]).
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</description>
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