Merge pull request #107357 from ProgrammerOnCoffee/fix-dictionary-style

Enforce GDScript and C# dictionary spacing style guidelines in code samples
This commit is contained in:
Thaddeus Crews
2025-06-10 19:22:43 -05:00
6 changed files with 39 additions and 39 deletions

View File

@ -42,10 +42,10 @@
var propertyInfo = new Godot.Collections.Dictionary
{
{"name", "category/propertyName"},
{"type", (int)Variant.Type.Int},
{"hint", (int)PropertyHint.Enum},
{"hint_string", "one,two,three"},
{ "name", "category/propertyName" },
{ "type", (int)Variant.Type.Int },
{ "hint", (int)PropertyHint.Enum },
{ "hint_string", "one,two,three" },
};
ProjectSettings.AddPropertyInfo(propertyInfo);