Merge pull request #107357 from ProgrammerOnCoffee/fix-dictionary-style
Enforce GDScript and C# dictionary spacing style guidelines in code samples
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@ -42,10 +42,10 @@
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var propertyInfo = new Godot.Collections.Dictionary
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{
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{"name", "category/propertyName"},
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{"type", (int)Variant.Type.Int},
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{"hint", (int)PropertyHint.Enum},
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{"hint_string", "one,two,three"},
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{ "name", "category/propertyName" },
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{ "type", (int)Variant.Type.Int },
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{ "hint", (int)PropertyHint.Enum },
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{ "hint_string", "one,two,three" },
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};
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ProjectSettings.AddPropertyInfo(propertyInfo);
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