New lightmapper
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
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@ -137,6 +137,7 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
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pack_options.maxChartSize = 4096;
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pack_options.blockAlign = true;
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pack_options.padding = 1;
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pack_options.texelsPerUnit = 1.0 / p_texel_size;
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xatlas::Atlas *atlas = xatlas::Create();
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