Improve Bezier Default Mode button in Animation dock
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@ -2931,21 +2931,28 @@ String AnimationTrackEdit::get_tooltip(const Point2 &p_pos) const {
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text += TTR("In-Handle:") + " " + String(ih) + "\n";
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Vector2 oh = animation->bezier_track_get_key_out_handle(track, key_idx);
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text += TTR("Out-Handle:") + " " + String(oh) + "\n";
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String handle_mode;
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int hm = animation->bezier_track_get_key_handle_mode(track, key_idx);
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switch (hm) {
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case Animation::HANDLE_MODE_FREE: {
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text += TTR("Handle mode: Free\n");
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handle_mode = TTR("Free", "Bezier Handle Mode");
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} break;
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case Animation::HANDLE_MODE_LINEAR: {
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text += TTR("Handle mode: Linear\n");
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handle_mode = TTR("Linear", "Bezier Handle Mode");
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} break;
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case Animation::HANDLE_MODE_BALANCED: {
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text += TTR("Handle mode: Balanced\n");
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handle_mode = TTR("Balanced", "Bezier Handle Mode");
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} break;
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case Animation::HANDLE_MODE_MIRRORED: {
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text += TTR("Handle mode: Mirrored\n");
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handle_mode = TTR("Mirrored", "Bezier Handle Mode");
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} break;
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default: {
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// Unknown modes may occur when editing a file from a newer version of Godot.
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handle_mode = itos(hm);
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} break;
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}
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text += vformat(TTR("Handle mode: %s\n"), handle_mode);
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} break;
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case Animation::TYPE_AUDIO: {
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String stream_name = "null";
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@ -5377,6 +5384,11 @@ void AnimationTrackEditor::_notification(int p_what) {
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track_vbox->add_theme_constant_override("separation", track_separation);
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function_name_toggler->add_theme_color_override("icon_pressed_color", get_theme_color("icon_disabled_color", EditorStringName(Editor)));
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bezier_key_mode->set_item_icon(bezier_key_mode->get_item_index(Animation::HANDLE_MODE_FREE), get_editor_theme_icon(SNAME("BezierHandlesFree")));
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bezier_key_mode->set_item_icon(bezier_key_mode->get_item_index(Animation::HANDLE_MODE_LINEAR), get_editor_theme_icon(SNAME("BezierHandlesLinear")));
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bezier_key_mode->set_item_icon(bezier_key_mode->get_item_index(Animation::HANDLE_MODE_BALANCED), get_editor_theme_icon(SNAME("BezierHandlesBalanced")));
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bezier_key_mode->set_item_icon(bezier_key_mode->get_item_index(Animation::HANDLE_MODE_MIRRORED), get_editor_theme_icon(SNAME("BezierHandlesMirror")));
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} break;
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case NOTIFICATION_READY: {
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@ -5391,6 +5403,14 @@ void AnimationTrackEditor::_notification(int p_what) {
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case NOTIFICATION_VISIBILITY_CHANGED: {
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update_keying();
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} break;
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case NOTIFICATION_TRANSLATION_CHANGED: {
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bezier_key_mode->set_item_text(bezier_key_mode->get_item_index(Animation::HANDLE_MODE_FREE), TTR("Free", "Bezier Handle Mode"));
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bezier_key_mode->set_item_text(bezier_key_mode->get_item_index(Animation::HANDLE_MODE_LINEAR), TTR("Linear", "Bezier Handle Mode"));
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bezier_key_mode->set_item_text(bezier_key_mode->get_item_index(Animation::HANDLE_MODE_BALANCED), TTR("Balanced", "Bezier Handle Mode"));
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bezier_key_mode->set_item_text(bezier_key_mode->get_item_index(Animation::HANDLE_MODE_MIRRORED), TTR("Mirrored", "Bezier Handle Mode"));
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bezier_key_mode->set_tooltip_text(TTR("Bezier Default Mode") + "\n" + TTR("Set the default handle mode of new bezier keys."));
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} break;
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}
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}
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@ -7927,17 +7947,14 @@ AnimationTrackEditor::AnimationTrackEditor() {
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spacer->set_h_size_flags(SIZE_EXPAND_FILL);
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bottom_hf->add_child(spacer);
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Label *bezier_key_default_label = memnew(Label);
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bezier_key_default_label->set_text(TTR("Bezier Default Mode:"));
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bottom_hf->add_child(bezier_key_default_label);
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bezier_key_mode = memnew(OptionButton);
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bezier_key_mode->add_item(TTR("Free"));
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bezier_key_mode->add_item(TTR("Linear"));
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bezier_key_mode->add_item(TTR("Balanced"));
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bezier_key_mode->add_item(TTR("Mirrored"));
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bezier_key_mode->set_tooltip_text(TTR("Set the default behavior of new bezier keys."));
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bezier_key_mode->select(2);
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bezier_key_mode->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED);
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bezier_key_mode->add_item(String(), Animation::HANDLE_MODE_FREE);
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bezier_key_mode->add_item(String(), Animation::HANDLE_MODE_LINEAR);
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bezier_key_mode->add_item(String(), Animation::HANDLE_MODE_BALANCED);
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bezier_key_mode->add_item(String(), Animation::HANDLE_MODE_MIRRORED);
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bezier_key_mode->select(Animation::HANDLE_MODE_BALANCED);
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bezier_key_mode->set_accessibility_name(TTRC("Bezier Default Mode"));
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bottom_hf->add_child(bezier_key_mode);
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bottom_hf->add_child(memnew(VSeparator));
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