Add navigation path simplification
Adds navigation path simplification for NavigationServer and NavigationAgent.
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@ -25,6 +25,13 @@
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<member name="pathfinding_algorithm" type="int" setter="set_pathfinding_algorithm" getter="get_pathfinding_algorithm" enum="NavigationPathQueryParameters3D.PathfindingAlgorithm" default="0">
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The pathfinding algorithm used in the path query.
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</member>
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<member name="simplify_epsilon" type="float" setter="set_simplify_epsilon" getter="get_simplify_epsilon" default="0.0">
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The path simplification amount in worlds units.
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</member>
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<member name="simplify_path" type="bool" setter="set_simplify_path" getter="get_simplify_path" default="false">
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If [code]true[/code] a simplified version of the path will be returned with less critical path points removed. The simplification amount is controlled by [member simplify_epsilon]. The simplification uses a variant of Ramer-Douglas-Peucker algorithm for curve point decimation.
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Path simplification can be helpful to mitigate various path following issues that can arise with certain agent types and script behaviors. E.g. "steering" agents or avoidance in "open fields".
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</member>
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<member name="start_position" type="Vector3" setter="set_start_position" getter="get_start_position" default="Vector3(0, 0, 0)">
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The pathfinding start position in global coordinates.
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</member>
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