Add navigation path simplification
Adds navigation path simplification for NavigationServer and NavigationAgent.
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@ -180,6 +180,8 @@ public:
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void bake_from_source_geometry_data_async(const Ref<NavigationMesh> &p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data, const Callable &p_callback = Callable()) override {}
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bool is_baking_navigation_mesh(Ref<NavigationMesh> p_navigation_mesh) const override { return false; }
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Vector<Vector3> simplify_path(const Vector<Vector3> &p_path, real_t p_epsilon) override { return Vector<Vector3>(); }
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void free(RID p_object) override {}
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void set_active(bool p_active) override {}
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void process(real_t delta_time) override {}
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