Fix wrong AABB when selecting Node3D gizmo in editor

This commit is contained in:
Elliot Valeev
2025-11-12 15:01:15 +05:00
parent 8327dfa215
commit 1ce77b8899

View File

@ -253,7 +253,7 @@ void EditorNode3DGizmo::_update_bvh() {
float effective_icon_size = selectable_icon_size > 0.0f ? selectable_icon_size : 0.0f;
Vector3 icon_size_vector3 = Vector3(effective_icon_size, effective_icon_size, effective_icon_size);
AABB aabb(spatial_node->get_position() - icon_size_vector3 * 100.0f, icon_size_vector3 * 200.0f);
AABB aabb(transform.origin - icon_size_vector3 * 100.0f, icon_size_vector3 * 200.0f);
for (const Vector3 &segment_end : collision_segments) {
aabb.expand_to(transform.xform(segment_end));