[doc] Use "param" instead of "code" to refer to parameters (4)
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@ -21,7 +21,7 @@
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<return type="bool" />
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<param index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" />
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<description>
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Returns [code]true[/code] if the specified linear or rotational [code]axis[/code] is locked.
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Returns [code]true[/code] if the specified linear or rotational [param axis] is locked.
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</description>
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</method>
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<method name="get_collision_exceptions">
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@ -37,11 +37,11 @@
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<param index="2" name="safe_margin" type="float" default="0.001" />
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<param index="3" name="max_collisions" type="int" default="1" />
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<description>
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Moves the body along the vector [code]distance[/code]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code].
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Moves the body along the vector [param distance]. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [param distance] should be computed using [code]delta[/code].
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The body will stop if it collides. Returns a [KinematicCollision3D], which contains information about the collision when stopped, or when touching another body along the motion.
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If [code]test_only[/code] is [code]true[/code], the body does not move but the would-be collision information is given.
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[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
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[code]max_collisions[/code] allows to retrieve more than one collision result.
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If [param test_only] is [code]true[/code], the body does not move but the would-be collision information is given.
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[param safe_margin] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
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[param max_collisions] allows to retrieve more than one collision result.
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</description>
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</method>
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<method name="remove_collision_exception_with">
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@ -56,7 +56,7 @@
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<param index="0" name="axis" type="int" enum="PhysicsServer3D.BodyAxis" />
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<param index="1" name="lock" type="bool" />
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<description>
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Locks or unlocks the specified linear or rotational [code]axis[/code] depending on the value of [code]lock[/code].
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Locks or unlocks the specified linear or rotational [param axis] depending on the value of [param lock].
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</description>
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</method>
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<method name="test_move">
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@ -67,11 +67,11 @@
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<param index="3" name="safe_margin" type="float" default="0.001" />
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<param index="4" name="max_collisions" type="int" default="1" />
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<description>
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Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [code]distance[/code] should be computed using [code]delta[/code].
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Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [code]distance[/code]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
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[code]collision[/code] is an optional object of type [KinematicCollision3D], which contains additional information about the collision when stopped, or when touching another body along the motion.
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[code]safe_margin[/code] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
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[code]max_collisions[/code] allows to retrieve more than one collision result.
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Checks for collisions without moving the body. In order to be frame rate independent in [method Node._physics_process] or [method Node._process], [param distance] should be computed using [code]delta[/code].
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Virtually sets the node's position, scale and rotation to that of the given [Transform3D], then tries to move the body along the vector [param distance]. Returns [code]true[/code] if a collision would stop the body from moving along the whole path.
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[param collision] is an optional object of type [KinematicCollision3D], which contains additional information about the collision when stopped, or when touching another body along the motion.
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[param safe_margin] is the extra margin used for collision recovery (see [member CharacterBody3D.collision/safe_margin] for more details).
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[param max_collisions] allows to retrieve more than one collision result.
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</description>
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</method>
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</methods>
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