Allow setting editor dock tabs to icon only
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@ -33,12 +33,10 @@
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/label.h"
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#include "scene/gui/popup.h"
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#include "scene/gui/split_container.h"
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#include "scene/gui/tab_container.h"
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#include "scene/main/window.h"
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#include "editor/editor_command_palette.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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@ -47,6 +45,12 @@
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#include "editor/themes/editor_scale.h"
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#include "editor/window_wrapper.h"
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enum class TabStyle {
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TEXT_ONLY,
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ICON_ONLY,
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TEXT_AND_ICON,
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};
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EditorDockManager *EditorDockManager::singleton = nullptr;
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void DockSplitContainer::_update_visibility() {
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@ -157,7 +161,7 @@ void EditorDockManager::_update_docks_menu() {
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docks_menu->clear();
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docks_menu->reset_size();
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const Ref<Texture2D> icon = docks_menu->get_editor_theme_icon(SNAME("Window"));
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const Ref<Texture2D> default_icon = docks_menu->get_editor_theme_icon(SNAME("Window"));
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const Color closed_icon_color_mod = Color(1, 1, 1, 0.5);
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// Add docks.
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@ -170,7 +174,8 @@ void EditorDockManager::_update_docks_menu() {
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} else {
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docks_menu->add_item(dock.value.title, id);
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}
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docks_menu->set_item_icon(id, icon);
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const Ref<Texture2D> icon = dock.value.icon_name ? docks_menu->get_editor_theme_icon(dock.value.icon_name) : dock.value.icon;
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docks_menu->set_item_icon(id, icon.is_valid() ? icon : default_icon);
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if (!dock.value.open) {
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docks_menu->set_item_icon_modulate(id, closed_icon_color_mod);
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}
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@ -345,7 +350,9 @@ void EditorDockManager::_move_dock(Control *p_dock, Control *p_target, int p_tab
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p_target->set_block_signals(false);
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TabContainer *dock_tab_container = Object::cast_to<TabContainer>(p_target);
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if (dock_tab_container) {
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dock_tab_container->set_tab_title(dock_tab_container->get_tab_idx_from_control(p_dock), all_docks[p_dock].title);
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if (dock_tab_container->is_inside_tree()) {
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_update_tab_style(p_dock);
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}
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if (p_tab_index >= 0) {
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_move_dock_tab_index(p_dock, p_tab_index, p_set_current);
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}
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@ -353,6 +360,42 @@ void EditorDockManager::_move_dock(Control *p_dock, Control *p_target, int p_tab
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}
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}
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void EditorDockManager::_update_tab_style(Control *p_dock) {
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const DockInfo &dock_info = all_docks[p_dock];
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if (!dock_info.enabled || !dock_info.open) {
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return; // Disabled by feature profile or manually closed by user.
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}
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if (dock_info.dock_window || dock_info.at_bottom) {
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return; // Floating or sent to bottom.
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}
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TabContainer *tab_container = get_dock_tab_container(p_dock);
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ERR_FAIL_NULL(tab_container);
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int index = tab_container->get_tab_idx_from_control(p_dock);
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ERR_FAIL_COND(index == -1);
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const TabStyle style = (TabStyle)EDITOR_GET("interface/editor/dock_tab_style").operator int();
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switch (style) {
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case TabStyle::TEXT_ONLY: {
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tab_container->set_tab_title(index, dock_info.title);
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tab_container->set_tab_icon(index, Ref<Texture2D>());
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tab_container->set_tab_tooltip(index, String());
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} break;
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case TabStyle::ICON_ONLY: {
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const Ref<Texture2D> icon = dock_info.icon_name ? tab_container->get_editor_theme_icon(dock_info.icon_name) : dock_info.icon;
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tab_container->set_tab_title(index, icon.is_valid() ? String() : dock_info.title);
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tab_container->set_tab_icon(index, icon);
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tab_container->set_tab_tooltip(index, icon.is_valid() ? dock_info.title : String());
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} break;
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case TabStyle::TEXT_AND_ICON: {
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const Ref<Texture2D> icon = dock_info.icon_name ? tab_container->get_editor_theme_icon(dock_info.icon_name) : dock_info.icon;
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tab_container->set_tab_title(index, dock_info.title);
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tab_container->set_tab_icon(index, icon);
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tab_container->set_tab_tooltip(index, String());
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} break;
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}
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}
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void EditorDockManager::save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) const {
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// Save docks by dock slot.
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for (int i = 0; i < DOCK_SLOT_MAX; i++) {
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@ -666,14 +709,15 @@ void EditorDockManager::focus_dock(Control *p_dock) {
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tab_container->set_current_tab(tab_index);
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}
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void EditorDockManager::add_dock(Control *p_dock, const String &p_title, DockSlot p_slot, const Ref<Shortcut> &p_shortcut) {
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void EditorDockManager::add_dock(Control *p_dock, const String &p_title, DockSlot p_slot, const Ref<Shortcut> &p_shortcut, const StringName &p_icon_name) {
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ERR_FAIL_NULL(p_dock);
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ERR_FAIL_COND_MSG(all_docks.has(p_dock), vformat("Cannot add dock '%s', already added.", p_dock->get_name()));
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DockInfo dock_info;
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dock_info.title = !p_title.is_empty() ? p_title : String(p_dock->get_name());
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dock_info.title = p_title.is_empty() ? String(p_dock->get_name()) : p_title;
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dock_info.dock_slot_index = p_slot;
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dock_info.shortcut = p_shortcut;
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dock_info.icon_name = p_icon_name;
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all_docks[p_dock] = dock_info;
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if (p_slot != DOCK_SLOT_NONE) {
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@ -696,6 +740,14 @@ void EditorDockManager::remove_dock(Control *p_dock) {
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_update_layout();
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}
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void EditorDockManager::set_dock_tab_icon(Control *p_dock, const Ref<Texture2D> &p_icon) {
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ERR_FAIL_NULL(p_dock);
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ERR_FAIL_COND_MSG(!all_docks.has(p_dock), vformat("Cannot set tab icon for unknown dock '%s'.", p_dock->get_name()));
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all_docks[p_dock].icon = p_icon;
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_update_tab_style(p_dock);
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}
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void EditorDockManager::set_docks_visible(bool p_show) {
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if (docks_visible == p_show) {
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return;
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@ -711,6 +763,19 @@ bool EditorDockManager::are_docks_visible() const {
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return docks_visible;
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}
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void EditorDockManager::update_tab_styles() {
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for (const KeyValue<Control *, DockInfo> &dock : all_docks) {
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_update_tab_style(dock.key);
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}
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}
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void EditorDockManager::set_tab_icon_max_width(int p_max_width) {
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for (int i = 0; i < DOCK_SLOT_MAX; i++) {
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TabContainer *tab_container = dock_slot[i];
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tab_container->add_theme_constant_override(SNAME("icon_max_width"), p_max_width);
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}
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}
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void EditorDockManager::add_vsplit(DockSplitContainer *p_split) {
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vsplits.push_back(p_split);
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p_split->connect("dragged", callable_mp(this, &EditorDockManager::_dock_split_dragged));
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