fix crash on mat creation after orm refactor
This commit is contained in:
@ -822,7 +822,7 @@ void MeshInstance::create_debug_tangents() {
|
||||
}
|
||||
|
||||
if (lines.size()) {
|
||||
Ref<Material3D> sm;
|
||||
Ref<SpatialMaterial> sm;
|
||||
sm.instance();
|
||||
|
||||
sm->set_flag(Material3D::FLAG_UNSHADED, true);
|
||||
|
||||
@ -421,7 +421,7 @@ void RayCast::_create_debug_shape() {
|
||||
|
||||
void RayCast::_update_debug_shape_material(bool p_check_collision) {
|
||||
if (!debug_material.is_valid()) {
|
||||
Ref<Material3D> material = memnew(Material3D);
|
||||
Ref<SpatialMaterial> material = memnew(SpatialMaterial);
|
||||
debug_material = material;
|
||||
|
||||
material->set_flag(Material3D::FLAG_UNSHADED, true);
|
||||
|
||||
@ -539,7 +539,7 @@ void ShapeCast::_create_debug_shape() {
|
||||
|
||||
void ShapeCast::_update_debug_shape_material(bool p_check_collision) {
|
||||
if (!debug_material.is_valid()) {
|
||||
Ref<Material3D> material = memnew(Material3D);
|
||||
Ref<SpatialMaterial> material = memnew(SpatialMaterial);
|
||||
debug_material = material;
|
||||
|
||||
material->set_flag(Material3D::FLAG_UNSHADED, true);
|
||||
|
||||
@ -1507,7 +1507,7 @@ Ref<MultiMesh> VoxelLightBaker::create_debug_multimesh(DebugMode p_mode) {
|
||||
}
|
||||
|
||||
{
|
||||
Ref<Material3D> fsm;
|
||||
Ref<SpatialMaterial> fsm;
|
||||
fsm.instance();
|
||||
fsm->set_flag(Material3D::FLAG_SRGB_VERTEX_COLOR, true);
|
||||
fsm->set_flag(Material3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||
|
||||
@ -1826,7 +1826,7 @@ RID Material3D::get_material_rid_for_2d(bool p_shaded, bool p_transparent, bool
|
||||
return materials_for_2d[hash]->get_rid();
|
||||
}
|
||||
|
||||
Ref<Material3D> material;
|
||||
Ref<SpatialMaterial> material;
|
||||
material.instance();
|
||||
|
||||
material->set_flag(FLAG_UNSHADED, !p_shaded);
|
||||
|
||||
@ -458,6 +458,8 @@ protected:
|
||||
void _validate_property(PropertyInfo &property) const;
|
||||
virtual bool _can_do_next_pass() const { return true; }
|
||||
|
||||
Material3D(bool p_orm = false);
|
||||
|
||||
public:
|
||||
void set_albedo(const Color &p_albedo);
|
||||
Color get_albedo() const;
|
||||
@ -643,7 +645,6 @@ public:
|
||||
|
||||
virtual Shader::Mode get_shader_mode() const;
|
||||
|
||||
Material3D(bool p_orm = false);
|
||||
virtual ~Material3D();
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user