Remove redundant info on the enum types used

This commit is contained in:
Haoyu Qiu
2025-05-08 11:56:10 +08:00
parent 1b37dacc18
commit 1e82bafa3a
144 changed files with 359 additions and 361 deletions

View File

@ -173,7 +173,7 @@
If multiple cameras are in the scene, one will always be made current. For example, if two [Camera3D] nodes are present in the scene and only one is current, setting one camera's [member current] to [code]false[/code] will cause the other camera to be made current.
</member>
<member name="doppler_tracking" type="int" setter="set_doppler_tracking" getter="get_doppler_tracking" enum="Camera3D.DopplerTracking" default="0">
If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for objects changed in particular [code]_process[/code] methods. See [enum DopplerTracking] for possible values.
If not [constant DOPPLER_TRACKING_DISABLED], this camera will simulate the [url=https://en.wikipedia.org/wiki/Doppler_effect]Doppler effect[/url] for objects changed in particular [code]_process[/code] methods.
</member>
<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
The [Environment] to use for this camera.