Remove redundant info on the enum types used
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@ -10,13 +10,13 @@
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</tutorials>
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<members>
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<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0">
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Determines the source for the lookup. See [enum Source] for options.
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Determines the source for the lookup.
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</member>
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<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
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The source texture, if needed for the selected [member source].
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</member>
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<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType" default="0">
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Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options.
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Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE].
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</member>
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</members>
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<constants>
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