Remove redundant info on the enum types used

This commit is contained in:
Haoyu Qiu
2025-05-08 11:56:10 +08:00
parent 1b37dacc18
commit 1e82bafa3a
144 changed files with 359 additions and 361 deletions

View File

@ -10,13 +10,13 @@
</tutorials>
<members>
<member name="source" type="int" setter="set_source" getter="get_source" enum="VisualShaderNodeTexture.Source" default="0">
Determines the source for the lookup. See [enum Source] for options.
Determines the source for the lookup.
</member>
<member name="texture" type="Texture2D" setter="set_texture" getter="get_texture">
The source texture, if needed for the selected [member source].
</member>
<member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="VisualShaderNodeTexture.TextureType" default="0">
Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE]. See [enum TextureType] for options.
Specifies the type of the texture if [member source] is set to [constant SOURCE_TEXTURE].
</member>
</members>
<constants>