Remove redundant info on the enum types used
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@ -69,7 +69,7 @@
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If [member root_path] was spawned by a [MultiplayerSpawner], the node will be also be spawned and despawned based on this synchronizer visibility options.
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</member>
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<member name="visibility_update_mode" type="int" setter="set_visibility_update_mode" getter="get_visibility_update_mode" enum="MultiplayerSynchronizer.VisibilityUpdateMode" default="0">
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Specifies when visibility filters are updated (see [enum VisibilityUpdateMode] for options).
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Specifies when visibility filters are updated.
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</member>
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</members>
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<signals>
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@ -41,7 +41,7 @@
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<return type="int" enum="SceneReplicationConfig.ReplicationMode" />
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<param index="0" name="path" type="NodePath" />
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<description>
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Returns the replication mode for the property identified by the given [param path]. See [enum ReplicationMode].
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Returns the replication mode for the property identified by the given [param path].
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</description>
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</method>
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<method name="property_get_spawn">
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@ -70,7 +70,7 @@
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<param index="0" name="path" type="NodePath" />
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<param index="1" name="mode" type="int" enum="SceneReplicationConfig.ReplicationMode" />
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<description>
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Sets the synchronization mode for the property identified by the given [param path]. See [enum ReplicationMode].
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Sets the synchronization mode for the property identified by the given [param path].
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</description>
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</method>
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<method name="property_set_spawn">
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