Remove redundant info on the enum types used

This commit is contained in:
Haoyu Qiu
2025-05-08 11:56:10 +08:00
parent 1b37dacc18
commit 1e82bafa3a
144 changed files with 359 additions and 361 deletions

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@ -11,13 +11,13 @@
</tutorials>
<members>
<member name="cellular_distance_function" type="int" setter="set_cellular_distance_function" getter="get_cellular_distance_function" enum="FastNoiseLite.CellularDistanceFunction" default="0">
Determines how the distance to the nearest/second-nearest point is computed. See [enum CellularDistanceFunction] for options.
Determines how the distance to the nearest/second-nearest point is computed.
</member>
<member name="cellular_jitter" type="float" setter="set_cellular_jitter" getter="get_cellular_jitter" default="1.0">
Maximum distance a point can move off of its grid position. Set to [code]0[/code] for an even grid.
</member>
<member name="cellular_return_type" type="int" setter="set_cellular_return_type" getter="get_cellular_return_type" enum="FastNoiseLite.CellularReturnType" default="1">
Return type from cellular noise calculations. See [enum CellularReturnType].
Return type from cellular noise calculations.
</member>
<member name="domain_warp_amplitude" type="float" setter="set_domain_warp_amplitude" getter="get_domain_warp_amplitude" default="30.0">
Sets the maximum warp distance from the origin.
@ -36,13 +36,13 @@
The number of noise layers that are sampled to get the final value for the fractal noise which warps the space.
</member>
<member name="domain_warp_fractal_type" type="int" setter="set_domain_warp_fractal_type" getter="get_domain_warp_fractal_type" enum="FastNoiseLite.DomainWarpFractalType" default="1">
The method for combining octaves into a fractal which is used to warp the space. See [enum DomainWarpFractalType].
The method for combining octaves into a fractal which is used to warp the space.
</member>
<member name="domain_warp_frequency" type="float" setter="set_domain_warp_frequency" getter="get_domain_warp_frequency" default="0.05">
Frequency of the noise which warps the space. Low frequency results in smooth noise while high frequency results in rougher, more granular noise.
</member>
<member name="domain_warp_type" type="int" setter="set_domain_warp_type" getter="get_domain_warp_type" enum="FastNoiseLite.DomainWarpType" default="0">
Sets the warp algorithm. See [enum DomainWarpType].
The warp algorithm.
</member>
<member name="fractal_gain" type="float" setter="set_fractal_gain" getter="get_fractal_gain" default="0.5">
Determines the strength of each subsequent layer of noise in fractal noise.
@ -58,7 +58,7 @@
Sets the strength of the fractal ping pong type.
</member>
<member name="fractal_type" type="int" setter="set_fractal_type" getter="get_fractal_type" enum="FastNoiseLite.FractalType" default="1">
The method for combining octaves into a fractal. See [enum FractalType].
The method for combining octaves into a fractal.
</member>
<member name="fractal_weighted_strength" type="float" setter="set_fractal_weighted_strength" getter="get_fractal_weighted_strength" default="0.0">
Higher weighting means higher octaves have less impact if lower octaves have a large impact.
@ -67,7 +67,7 @@
The frequency for all noise types. Low frequency results in smooth noise while high frequency results in rougher, more granular noise.
</member>
<member name="noise_type" type="int" setter="set_noise_type" getter="get_noise_type" enum="FastNoiseLite.NoiseType" default="1">
The noise algorithm used. See [enum NoiseType].
The noise algorithm used.
</member>
<member name="offset" type="Vector3" setter="set_offset" getter="get_offset" default="Vector3(0, 0, 0)">
Translate the noise input coordinates by the given [Vector3].