[Net] Add generate_unique_id to MultiplayerPeer.
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs, and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer) and custom MultiplayerPeer implementations.
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@ -39,26 +39,6 @@ WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
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_clear();
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}
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int WebSocketMultiplayerPeer::_gen_unique_id() const {
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uint32_t hash = 0;
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while (hash == 0 || hash == 1) {
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hash = hash_djb2_one_32(
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(uint32_t)OS::get_singleton()->get_ticks_usec());
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hash = hash_djb2_one_32(
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(uint32_t)OS::get_singleton()->get_unix_time(), hash);
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hash = hash_djb2_one_32(
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(uint32_t)OS::get_singleton()->get_data_path().hash64(), hash);
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hash = hash_djb2_one_32(
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(uint32_t)((uint64_t)this), hash); //rely on aslr heap
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hash = hash_djb2_one_32(
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(uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
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hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negative id is used for exclusion
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}
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return hash;
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}
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void WebSocketMultiplayerPeer::_clear() {
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_peer_map.clear();
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if (_current_packet.data != nullptr) {
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@ -75,7 +75,6 @@ protected:
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void _send_add(int32_t p_peer_id);
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void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id);
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void _send_del(int32_t p_peer_id);
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int _gen_unique_id() const;
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public:
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/* MultiplayerPeer */
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@ -207,7 +207,7 @@ void WSLServer::poll() {
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continue;
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}
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// Creating new peer
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int32_t id = _gen_unique_id();
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int32_t id = generate_unique_id();
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WSLPeer::PeerData *data = memnew(struct WSLPeer::PeerData);
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data->obj = this;
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