[Net] Add generate_unique_id to MultiplayerPeer.
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs, and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer) and custom MultiplayerPeer implementations.
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@ -207,7 +207,7 @@ void WSLServer::poll() {
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continue;
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}
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// Creating new peer
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int32_t id = _gen_unique_id();
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int32_t id = generate_unique_id();
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WSLPeer::PeerData *data = memnew(struct WSLPeer::PeerData);
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data->obj = this;
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