[doc] Use "param" instead of "code" to refer to parameters #3

This commit is contained in:
Andy Maloney
2022-08-09 22:00:19 -04:00
parent 317ced8204
commit 1f72f48361
50 changed files with 362 additions and 362 deletions

View File

@ -16,8 +16,8 @@
<param index="1" name="index" type="int" default="0" />
<description>
Returns the texture that is set as default for the specified parameter.
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
[b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
[b]Note:[/b] [param param] must match the name of the uniform in the code exactly.
[b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
</description>
</method>
<method name="get_mode" qualifiers="const">
@ -31,7 +31,7 @@
<param index="0" name="name" type="StringName" />
<description>
Returns [code]true[/code] if the shader has this param defined as a uniform in its code.
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
[b]Note:[/b] [param name] must match the name of the uniform in the code exactly.
</description>
</method>
<method name="set_default_texture_param">
@ -41,8 +41,8 @@
<param index="2" name="index" type="int" default="0" />
<description>
Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
[b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
[b]Note:[/b] [param param] must match the name of the uniform in the code exactly.
[b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
</description>
</method>
</methods>