[doc] Use "param" instead of "code" to refer to parameters #3
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@ -16,8 +16,8 @@
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<param index="1" name="index" type="int" default="0" />
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<description>
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Returns the texture that is set as default for the specified parameter.
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[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
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[b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
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[b]Note:[/b] [param param] must match the name of the uniform in the code exactly.
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[b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
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</description>
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</method>
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<method name="get_mode" qualifiers="const">
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@ -31,7 +31,7 @@
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<param index="0" name="name" type="StringName" />
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<description>
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Returns [code]true[/code] if the shader has this param defined as a uniform in its code.
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[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
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[b]Note:[/b] [param name] must match the name of the uniform in the code exactly.
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</description>
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</method>
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<method name="set_default_texture_param">
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@ -41,8 +41,8 @@
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<param index="2" name="index" type="int" default="0" />
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<description>
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Sets the default texture to be used with a texture uniform. The default is used if a texture is not set in the [ShaderMaterial].
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[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
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[b]Note:[/b] If the sampler array is used use [code]index[/code] to access the specified texture.
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[b]Note:[/b] [param param] must match the name of the uniform in the code exactly.
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[b]Note:[/b] If the sampler array is used use [param index] to access the specified texture.
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</description>
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</method>
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</methods>
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