[doc] Use "param" instead of "code" to refer to parameters #3

This commit is contained in:
Andy Maloney
2022-08-09 22:00:19 -04:00
parent 317ced8204
commit 1f72f48361
50 changed files with 362 additions and 362 deletions

View File

@ -21,14 +21,14 @@
<return type="bool" />
<param index="0" name="name" type="String" />
<description>
Returns [code]true[/code] if the property identified by [code]name[/code] can be reverted to a default value.
Returns [code]true[/code] if the property identified by [param name] can be reverted to a default value.
</description>
</method>
<method name="property_get_revert">
<return type="Variant" />
<param index="0" name="name" type="String" />
<description>
Returns the default value of the material property with given [code]name[/code].
Returns the default value of the material property with given [param name].
</description>
</method>
<method name="set_shader_uniform">
@ -37,7 +37,7 @@
<param index="1" name="value" type="Variant" />
<description>
Changes the value set for this material of a uniform in the shader.
[b]Note:[/b] [code]param[/code] must match the name of the uniform in the code exactly.
[b]Note:[/b] [param param] must match the name of the uniform in the code exactly.
</description>
</method>
</methods>