[doc] Use "param" instead of "code" to refer to parameters #3

This commit is contained in:
Andy Maloney
2022-08-09 22:00:19 -04:00
parent 317ced8204
commit 1f72f48361
50 changed files with 362 additions and 362 deletions

View File

@ -23,7 +23,7 @@
<return type="Bone2D" />
<param index="0" name="idx" type="int" />
<description>
Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [code]idx[/code]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
Returns a [Bone2D] from the node hierarchy parented by Skeleton2D. The object to return is identified by the parameter [param idx]. Bones are indexed by descending the node hierarchy from top to bottom, adding the children of each branch before moving to the next sibling.
</description>
</method>
<method name="get_bone_count" qualifiers="const">
@ -36,7 +36,7 @@
<return type="Transform2D" />
<param index="0" name="bone_idx" type="int" />
<description>
Returns the local pose override transform for [code]bone_idx[/code].
Returns the local pose override transform for [param bone_idx].
</description>
</method>
<method name="get_modification_stack" qualifiers="const">
@ -58,9 +58,9 @@
<param index="2" name="strength" type="float" />
<param index="3" name="persistent" type="bool" />
<description>
Sets the local pose transform, [code]pose[/code], for the bone at [code]bone_idx[/code].
[code]amount[/code] is the interpolation strength that will be used when applying the pose, and [code]persistent[/code] determines if the applied pose will remain.
[b]Note:[/b] The pose transform needs to be a local transform relative to the [Bone2D] node at [code]bone_idx[/code]!
Sets the local pose transform, [param override_pose], for the bone at [param bone_idx].
[param strength] is the interpolation strength that will be used when applying the pose, and [param persistent] determines if the applied pose will remain.
[b]Note:[/b] The pose transform needs to be a local transform relative to the [Bone2D] node at [param bone_idx]!
</description>
</method>
<method name="set_modification_stack">