[Buildsystem] Add EnumVariable(ignorecase=2)

This commit is contained in:
Adam Scott
2025-04-29 13:27:33 -04:00
parent ce94b26de7
commit 1fbc0c5631
4 changed files with 22 additions and 9 deletions

View File

@ -159,27 +159,38 @@ opts = Variables(customs, ARGUMENTS)
# Target build options
opts.Add((["platform", "p"], "Target platform (%s)" % "|".join(platform_list), ""))
opts.Add(EnumVariable("target", "Compilation target", "editor", ("editor", "template_release", "template_debug")))
opts.Add(EnumVariable("arch", "CPU architecture", "auto", ["auto"] + architectures, architecture_aliases))
opts.Add(
EnumVariable(
"target", "Compilation target", "editor", ["editor", "template_release", "template_debug"], ignorecase=2
)
)
opts.Add(EnumVariable("arch", "CPU architecture", "auto", ["auto"] + architectures, architecture_aliases, ignorecase=2))
opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))
opts.Add(
EnumVariable(
"optimize",
"Optimization level (by default inferred from 'target' and 'dev_build')",
"auto",
("auto", "none", "custom", "debug", "speed", "speed_trace", "size", "size_extra"),
["auto", "none", "custom", "debug", "speed", "speed_trace", "size", "size_extra"],
ignorecase=2,
)
)
opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
opts.Add(BoolVariable("debug_paths_relative", "Make file paths in debug symbols relative (if supported)", False))
opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
opts.Add(
EnumVariable(
"lto", "Link-time optimization (production builds)", "none", ["none", "auto", "thin", "full"], ignorecase=2
)
)
opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
opts.Add(BoolVariable("threads", "Enable threading support", True))
# Components
opts.Add(BoolVariable("deprecated", "Enable compatibility code for deprecated and removed features", True))
opts.Add(EnumVariable("precision", "Set the floating-point precision level", "single", ("single", "double")))
opts.Add(
EnumVariable("precision", "Set the floating-point precision level", "single", ["single", "double"], ignorecase=2)
)
opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
opts.Add(BoolVariable("brotli", "Enable Brotli for decompression and WOFF2 fonts support", True))
opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver on supported platforms", False))
@ -213,7 +224,9 @@ opts.Add(
)
opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
opts.Add(
EnumVariable("warnings", "Level of compilation warnings", "all", ["extra", "all", "moderate", "no"], ignorecase=2)
)
opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
opts.Add("object_prefix", "Custom prefix added to the base filename of all generated object files", "")