Core: Integrate warning suppression macro helpers
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@ -1370,11 +1370,10 @@ bool DisplayServer::is_rendering_device_supported() {
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#endif
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#ifdef METAL_ENABLED
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if (rcd == nullptr) {
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunguarded-availability"
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GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wunguarded-availability")
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// Eliminate "RenderingContextDriverMetal is only available on iOS 14.0 or newer".
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rcd = memnew(RenderingContextDriverMetal);
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#pragma clang diagnostic pop
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GODOT_CLANG_WARNING_POP
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}
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#endif
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@ -1453,11 +1452,10 @@ bool DisplayServer::can_create_rendering_device() {
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#endif
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#ifdef METAL_ENABLED
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if (rcd == nullptr) {
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunguarded-availability"
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GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wunguarded-availability")
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// Eliminate "RenderingContextDriverMetal is only available on iOS 14.0 or newer".
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rcd = memnew(RenderingContextDriverMetal);
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#pragma clang diagnostic pop
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GODOT_CLANG_WARNING_POP
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}
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#endif
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@ -51,8 +51,7 @@ MFXSpatialEffect::~MFXSpatialEffect() {
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}
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void MFXSpatialEffect::callback(RDD *p_driver, RDD::CommandBufferID p_command_buffer, CallbackArgs *p_userdata) {
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunguarded-availability"
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GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wunguarded-availability")
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MDCommandBuffer *obj = (MDCommandBuffer *)(p_command_buffer.id);
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obj->end();
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@ -73,7 +72,7 @@ void MFXSpatialEffect::callback(RDD *p_driver, RDD::CommandBufferID p_command_bu
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CallbackArgs::free(&p_userdata);
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#pragma clang diagnostic pop
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GODOT_CLANG_WARNING_POP
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}
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void MFXSpatialEffect::ensure_context(Ref<RenderSceneBuffersRD> p_render_buffers) {
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@ -99,8 +98,7 @@ void MFXSpatialEffect::process(Ref<RenderSceneBuffersRD> p_render_buffers, RID p
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MFXSpatialContext *MFXSpatialEffect::create_context(CreateParams p_params) const {
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DEV_ASSERT(RD::get_singleton()->has_feature(RD::SUPPORTS_METALFX_SPATIAL));
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunguarded-availability"
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GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wunguarded-availability")
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RenderingDeviceDriverMetal *rdd = (RenderingDeviceDriverMetal *)RD::get_singleton()->get_device_driver();
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PixelFormats &pf = rdd->get_pixel_formats();
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@ -120,7 +118,7 @@ MFXSpatialContext *MFXSpatialEffect::create_context(CreateParams p_params) const
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MFXSpatialContext *context = memnew(MFXSpatialContext);
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context->scaler = scaler;
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#pragma clang diagnostic pop
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GODOT_CLANG_WARNING_POP
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return context;
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}
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@ -135,8 +133,7 @@ MFXTemporalEffect::~MFXTemporalEffect() {}
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MFXTemporalContext *MFXTemporalEffect::create_context(CreateParams p_params) const {
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DEV_ASSERT(RD::get_singleton()->has_feature(RD::SUPPORTS_METALFX_TEMPORAL));
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunguarded-availability"
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GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wunguarded-availability")
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RenderingDeviceDriverMetal *rdd = (RenderingDeviceDriverMetal *)RD::get_singleton()->get_device_driver();
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PixelFormats &pf = rdd->get_pixel_formats();
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@ -164,7 +161,7 @@ MFXTemporalContext *MFXTemporalEffect::create_context(CreateParams p_params) con
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scaler.motionVectorScaleY = p_params.motion_vector_scale.y;
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scaler.depthReversed = true; // Godot uses reverse Z per https://github.com/godotengine/godot/pull/88328
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#pragma clang diagnostic pop
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GODOT_CLANG_WARNING_POP
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return context;
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}
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@ -189,8 +186,7 @@ void MFXTemporalEffect::process(RendererRD::MFXTemporalContext *p_ctx, RendererR
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}
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void MFXTemporalEffect::callback(RDD *p_driver, RDD::CommandBufferID p_command_buffer, CallbackArgs *p_userdata) {
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunguarded-availability"
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GODOT_CLANG_WARNING_PUSH_AND_IGNORE("-Wunguarded-availability")
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MDCommandBuffer *obj = (MDCommandBuffer *)(p_command_buffer.id);
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obj->end();
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@ -221,5 +217,5 @@ void MFXTemporalEffect::callback(RDD *p_driver, RDD::CommandBufferID p_command_b
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CallbackArgs::free(&p_userdata);
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#pragma clang diagnostic pop
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GODOT_CLANG_WARNING_POP
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}
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