Remove unused EditorSceneFormatImporter::_get_import_flags

This has never been used since Godot was open sourced.

Import flags are used but directly through `_import_scene`.
This commit is contained in:
Rémi Verschelde
2025-01-14 10:59:40 +01:00
parent a69ccee151
commit 21fcb56547
16 changed files with 8 additions and 52 deletions

View File

@ -38,10 +38,6 @@
#include "modules/gltf/gltf_document.h"
uint32_t EditorSceneFormatImporterFBX2GLTF::get_import_flags() const {
return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
}
void EditorSceneFormatImporterFBX2GLTF::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("fbx");
}

View File

@ -42,7 +42,6 @@ class EditorSceneFormatImporterFBX2GLTF : public EditorSceneFormatImporter {
GDCLASS(EditorSceneFormatImporterFBX2GLTF, EditorSceneFormatImporter);
public:
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
const HashMap<StringName, Variant> &p_options,

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@ -37,10 +37,6 @@
#include "core/config/project_settings.h"
uint32_t EditorSceneFormatImporterUFBX::get_import_flags() const {
return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
}
void EditorSceneFormatImporterUFBX::get_extensions(List<String> *r_extensions) const {
r_extensions->push_back("fbx");
}

View File

@ -46,7 +46,6 @@ public:
FBX_IMPORTER_UFBX,
FBX_IMPORTER_FBX2GLTF,
};
virtual uint32_t get_import_flags() const override;
virtual void get_extensions(List<String> *r_extensions) const override;
virtual Node *import_scene(const String &p_path, uint32_t p_flags,
const HashMap<StringName, Variant> &p_options,