Refactored variant constructor logic
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@ -128,6 +128,12 @@ struct Transform2D {
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elements[2][1] = oy;
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}
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Transform2D(const Vector2 &p_x, const Vector2 &p_y, const Vector2 &p_origin) {
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elements[0] = p_x;
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elements[1] = p_y;
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elements[2] = p_origin;
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}
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Transform2D(real_t p_rot, const Vector2 &p_pos);
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Transform2D() {
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elements[0][0] = 1.0;
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