Compare localized path against editor scene path when reloading and
loading
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@ -3960,7 +3960,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
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return OK;
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return OK;
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}
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}
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String lpath = ResourceUID::ensure_path(p_scene);
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String lpath = ProjectSettings::get_singleton()->localize_path(ResourceUID::ensure_path(p_scene));
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if (!p_set_inherited) {
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if (!p_set_inherited) {
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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if (editor_data.get_scene_path(i) == lpath) {
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if (editor_data.get_scene_path(i) == lpath) {
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@ -3978,7 +3978,6 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
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}
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}
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}
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}
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lpath = ProjectSettings::get_singleton()->localize_path(lpath);
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if (!lpath.begins_with("res://")) {
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if (!lpath.begins_with("res://")) {
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show_accept(TTR("Error loading scene, it must be inside the project path. Use 'Import' to open the scene, then save it inside the project path."), TTR("OK"));
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show_accept(TTR("Error loading scene, it must be inside the project path. Use 'Import' to open the scene, then save it inside the project path."), TTR("OK"));
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opening_prev = false;
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opening_prev = false;
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@ -5925,8 +5924,11 @@ void EditorNode::_notify_nodes_scene_reimported(Node *p_node, Array p_reimported
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void EditorNode::reload_scene(const String &p_path) {
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void EditorNode::reload_scene(const String &p_path) {
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int scene_idx = -1;
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int scene_idx = -1;
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String lpath = ProjectSettings::get_singleton()->localize_path(p_path);
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
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if (editor_data.get_scene_path(i) == p_path) {
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if (editor_data.get_scene_path(i) == lpath) {
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scene_idx = i;
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scene_idx = i;
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break;
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break;
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}
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}
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