Merge pull request #98250 from Calinou/doc-physics-spiral-of-death
Improve documentation on "physics spiral of death" in ProjectSettings
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For game objects that don't require complex movement or collision detection, such as moving platforms, [AnimatableBody2D] is simpler to configure.
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</description>
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<tutorials>
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<link title="Physics introduction">$DOCS_URL/tutorials/physics/physics_introduction.html</link>
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<link title="Troubleshooting physics issues">$DOCS_URL/tutorials/physics/troubleshooting_physics_issues.html</link>
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<link title="Kinematic character (2D)">$DOCS_URL/tutorials/physics/kinematic_character_2d.html</link>
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<link title="Using CharacterBody2D">$DOCS_URL/tutorials/physics/using_character_body_2d.html</link>
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<link title="2D Kinematic Character Demo">https://godotengine.org/asset-library/asset/2719</link>
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