diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index 31459dcdddd..f5d5da3d47c 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -234,6 +234,7 @@
Sets a custom [MultiplayerAPI] with the given [param root_path] (controlling also the relative subpaths), or override the default one if [param root_path] is empty.
[b]Note:[/b] No [MultiplayerAPI] must be configured for the subpath containing [param root_path], nested custom multiplayers are not allowed. I.e. if one is configured for [code]"/root/Foo"[/code] setting one for [code]"/root/Foo/Bar"[/code] will cause an error.
+ [b]Note:[/b] [method set_multiplayer] should be called [i]before[/i] the child nodes are ready at the given [param root_path]. If multiplayer nodes like [MultiplayerSpawner] or [MultiplayerSynchronizer] are added to the tree before the custom multiplayer API is set, they will not work.