Improve documentation related for particle subemitters, collision and attractors
This also describes how to set up particle flipbook animation in GPUParticles2D's texture property.
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The object's X axis will always face the camera.
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</constant>
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<constant name="BILLBOARD_PARTICLES" value="3" enum="BillboardMode">
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Used for particle systems when assigned to [GPUParticles3D] and [CPUParticles3D] nodes. Enables [code]particles_anim_*[/code] properties.
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Used for particle systems when assigned to [GPUParticles3D] and [CPUParticles3D] nodes (flipbook animation). Enables [code]particles_anim_*[/code] properties.
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The [member ParticleProcessMaterial.anim_speed_min] or [member CPUParticles3D.anim_speed_min] should also be set to a value bigger than zero for the animation to play.
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</constant>
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<constant name="TEXTURE_CHANNEL_RED" value="0" enum="TextureChannel">
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