Consistently use double in Slider and SpinBox

This commit is contained in:
Aaron Franke
2022-07-14 18:33:00 -05:00
parent 9904a9db5a
commit 2326ba67e2
4 changed files with 14 additions and 14 deletions

View File

@ -38,14 +38,14 @@ class Slider : public Range {
struct Grab {
int pos = 0;
float uvalue = 0.0;
double uvalue = 0.0;
bool active = false;
} grab;
int ticks = 0;
bool mouse_inside = false;
Orientation orientation;
float custom_step = -1.0;
double custom_step = -1.0;
bool editable = true;
bool scrollable = true;
@ -58,8 +58,8 @@ protected:
public:
virtual Size2 get_minimum_size() const override;
void set_custom_step(float p_custom_step);
float get_custom_step() const;
void set_custom_step(double p_custom_step);
double get_custom_step() const;
void set_ticks(int p_count);
int get_ticks() const;