Consistently use double in Slider and SpinBox
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@ -38,14 +38,14 @@ class Slider : public Range {
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struct Grab {
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int pos = 0;
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float uvalue = 0.0;
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double uvalue = 0.0;
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bool active = false;
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} grab;
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int ticks = 0;
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bool mouse_inside = false;
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Orientation orientation;
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float custom_step = -1.0;
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double custom_step = -1.0;
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bool editable = true;
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bool scrollable = true;
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@ -58,8 +58,8 @@ protected:
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public:
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virtual Size2 get_minimum_size() const override;
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void set_custom_step(float p_custom_step);
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float get_custom_step() const;
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void set_custom_step(double p_custom_step);
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double get_custom_step() const;
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void set_ticks(int p_count);
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int get_ticks() const;
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