Avoid unnecessary inspector updates when loading or switching scenes
This should result in some noticeable performance improvements, aside from fixing bugs due to conflicts in logic. This also simplifies some related code identified while debugging.
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@ -150,9 +150,9 @@ private:
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Ref<Texture2D> _load_script_icon(const String &p_path) const;
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public:
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EditorPlugin *get_editor(Object *p_object);
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Vector<EditorPlugin *> get_subeditors(Object *p_object);
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EditorPlugin *get_editor(String p_name);
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EditorPlugin *get_handling_main_editor(Object *p_object);
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Vector<EditorPlugin *> get_handling_sub_editors(Object *p_object);
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EditorPlugin *get_editor_by_name(String p_name);
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void copy_object_params(Object *p_object);
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void paste_object_params(Object *p_object);
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