From 24bb0d5c4f7b4ed744dda8e34a012c8d2db5cc66 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Pa=CC=84vels=20Nadtoc=CC=8Cajevs?=
<7645683+bruvzg@users.noreply.github.com>
Date: Tue, 15 Apr 2025 09:35:38 +0300
Subject: [PATCH] Use SVGTextures for editor and default theme icons.
---
doc/classes/SVGTexture.xml | 6 ++---
editor/themes/editor_icons.cpp | 35 +++++++++-----------------
editor/themes/editor_theme_manager.cpp | 3 ++-
scene/resources/svg_texture.cpp | 11 ++++----
scene/theme/default_theme.cpp | 28 +++------------------
5 files changed, 26 insertions(+), 57 deletions(-)
diff --git a/doc/classes/SVGTexture.xml b/doc/classes/SVGTexture.xml
index 2c738e08697..3133d58e39b 100644
--- a/doc/classes/SVGTexture.xml
+++ b/doc/classes/SVGTexture.xml
@@ -4,7 +4,7 @@
A scalable [Texture2D] based on an SVG image.
- A scalable [Texture2D] based on an SVG image. [SVGTexture]s are automatically rescaled to match font oversampling.
+ A scalable [Texture2D] based on an SVG image. [SVGTexture]s are automatically re-rasterized to match font oversampling.
@@ -29,10 +29,10 @@
- SVG texture scale.
+ SVG texture scale. [code]1.0[/code] is the original SVG size. Higher values result in a larger image.
- If sets, remaps SVG texture colors according to [Color]-[Color] map.
+ If set, remaps SVG texture colors according to [Color]-[Color] map.
diff --git a/editor/themes/editor_icons.cpp b/editor/themes/editor_icons.cpp
index a415a9191e1..4b58c9cd361 100644
--- a/editor/themes/editor_icons.cpp
+++ b/editor/themes/editor_icons.cpp
@@ -35,6 +35,7 @@
#include "editor/themes/editor_icons.gen.h"
#include "editor/themes/editor_scale.h"
#include "scene/resources/image_texture.h"
+#include "scene/resources/svg_texture.h"
#include "modules/svg/image_loader_svg.h"
@@ -47,20 +48,8 @@ void editor_configure_icons(bool p_dark_theme) {
}
// See also `generate_icon()` in `scene/theme/default_theme.cpp`.
-Ref editor_generate_icon(int p_index, float p_scale, float p_saturation, const HashMap &p_convert_colors = HashMap()) {
- Ref img = memnew(Image);
-
- // Upsample icon generation only if the editor scale isn't an integer multiplier.
- // Generating upsampled icons is slower, and the benefit is hardly visible
- // with integer editor scales.
- const bool upsample = !Math::is_equal_approx(Math::round(p_scale), p_scale);
- Error err = ImageLoaderSVG::create_image_from_string(img, editor_icons_sources[p_index], p_scale, upsample, p_convert_colors);
- ERR_FAIL_COND_V_MSG(err != OK, Ref(), "Failed generating icon, unsupported or invalid SVG data in editor theme.");
- if (p_saturation != 1.0) {
- img->adjust_bcs(1.0, 1.0, p_saturation);
- }
-
- return ImageTexture::create_from_image(img);
+Ref editor_generate_icon(int p_index, float p_scale, float p_saturation, const Dictionary &p_convert_colors = Dictionary()) {
+ return SVGTexture::create_from_string(editor_icons_sources[p_index], p_scale, p_saturation, p_convert_colors);
}
float get_gizmo_handle_scale(const String &p_gizmo_handle_name, float p_gizmo_handle_scale) {
@@ -94,8 +83,8 @@ void editor_register_icons(const Ref &p_theme, bool p_dark_theme, float p
// And then some icons are completely excluded from the conversion.
// Standard color conversion map.
- HashMap color_conversion_map_light;
- HashMap color_conversion_map_dark;
+ Dictionary color_conversion_map_light;
+ Dictionary color_conversion_map_dark;
// Icons by default are set up for the dark theme, so if the theme is light,
// we apply the dark-to-light color conversion map.
for (KeyValue &E : EditorColorMap::get_color_conversion_map()) {
@@ -112,7 +101,7 @@ void editor_register_icons(const Ref &p_theme, bool p_dark_theme, float p
color_conversion_map_light[Color::html("#5fff97")] = success_color;
color_conversion_map_light[Color::html("#ffdd65")] = warning_color;
- HashMap color_conversion_map = p_dark_theme ? color_conversion_map_dark : color_conversion_map_light;
+ Dictionary color_conversion_map = p_dark_theme ? color_conversion_map_dark : color_conversion_map_light;
// The names of the icons used in native menus.
HashSet native_menu_icons;
@@ -138,7 +127,7 @@ void editor_register_icons(const Ref &p_theme, bool p_dark_theme, float p
// Accent color conversion map.
// It is used on some icons (checkbox, radio, toggle, etc.), regardless of the dark
// or light mode.
- HashMap accent_color_map;
+ Dictionary accent_color_map;
HashSet accent_color_icons;
const Color accent_color = p_theme->get_color(SNAME("accent_color"), EditorStringName(Editor));
@@ -164,14 +153,14 @@ void editor_register_icons(const Ref &p_theme, bool p_dark_theme, float p
saturation = 1.0;
}
- Ref icon_dark = editor_generate_icon(i, get_gizmo_handle_scale(editor_icon_name, p_gizmo_handle_scale), saturation, color_conversion_map_dark);
- Ref icon_light = editor_generate_icon(i, get_gizmo_handle_scale(editor_icon_name, p_gizmo_handle_scale), saturation, color_conversion_map_light);
+ Ref icon_dark = editor_generate_icon(i, get_gizmo_handle_scale(editor_icon_name, p_gizmo_handle_scale), saturation, color_conversion_map_dark);
+ Ref icon_light = editor_generate_icon(i, get_gizmo_handle_scale(editor_icon_name, p_gizmo_handle_scale), saturation, color_conversion_map_light);
p_theme->set_icon(editor_icon_name + "Dark", EditorStringName(EditorIcons), icon_dark);
p_theme->set_icon(editor_icon_name + "Light", EditorStringName(EditorIcons), icon_light);
p_theme->set_icon(editor_icon_name, EditorStringName(EditorIcons), p_dark_theme ? icon_dark : icon_light);
} else {
- Ref icon;
+ Ref icon;
if (accent_color_icons.has(editor_icon_name)) {
icon = editor_generate_icon(i, get_gizmo_handle_scale(editor_icon_name, p_gizmo_handle_scale), 1.0, accent_color_map);
} else {
@@ -198,7 +187,7 @@ void editor_register_icons(const Ref &p_theme, bool p_dark_theme, float p
const float scale = (float)p_thumb_size / 64.0 * EDSCALE;
for (int i = 0; i < editor_bg_thumbs_count; i++) {
const int index = editor_bg_thumbs_indices[i];
- Ref icon;
+ Ref icon;
if (accent_color_icons.has(editor_icons_names[index])) {
icon = editor_generate_icon(index, scale, 1.0, accent_color_map);
@@ -221,7 +210,7 @@ void editor_register_icons(const Ref &p_theme, bool p_dark_theme, float p
const float scale = (float)p_thumb_size / 32.0 * EDSCALE;
for (int i = 0; i < editor_md_thumbs_count; i++) {
const int index = editor_md_thumbs_indices[i];
- Ref icon;
+ Ref icon;
if (accent_color_icons.has(editor_icons_names[index])) {
icon = editor_generate_icon(index, scale, 1.0, accent_color_map);
diff --git a/editor/themes/editor_theme_manager.cpp b/editor/themes/editor_theme_manager.cpp
index 5cf28870a85..b7472a93a08 100644
--- a/editor/themes/editor_theme_manager.cpp
+++ b/editor/themes/editor_theme_manager.cpp
@@ -44,6 +44,7 @@
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_line.h"
#include "scene/resources/style_box_texture.h"
+#include "scene/resources/svg_texture.h"
#include "scene/resources/texture.h"
// Theme configuration.
@@ -1724,7 +1725,7 @@ void EditorThemeManager::_populate_standard_styles(const Ref &p_the
p_theme->set_constant("port_h_offset", "GraphNode", 1);
p_theme->set_constant("separation", "GraphNode", 1 * EDSCALE);
- Ref port_icon = p_theme->get_icon(SNAME("GuiGraphNodePort"), EditorStringName(EditorIcons));
+ Ref port_icon = p_theme->get_icon(SNAME("GuiGraphNodePort"), EditorStringName(EditorIcons));
// The true size is 24x24 This is necessary for sharp port icons at high zoom levels in GraphEdit (up to ~200%).
port_icon->set_size_override(Size2(12, 12));
p_theme->set_icon("port", "GraphNode", port_icon);
diff --git a/scene/resources/svg_texture.cpp b/scene/resources/svg_texture.cpp
index 9f88c0b6ff1..3e3ce5994c1 100644
--- a/scene/resources/svg_texture.cpp
+++ b/scene/resources/svg_texture.cpp
@@ -159,7 +159,7 @@ void SVGTexture::_remove_scale(double p_scale) {
RID SVGTexture::_ensure_scale(double p_scale) const {
if (Math::is_equal_approx(p_scale, 1.0)) {
- if (!base_texture.is_valid()) {
+ if (base_texture.is_null()) {
base_texture = _load_at_scale(p_scale, true);
}
return base_texture;
@@ -180,7 +180,8 @@ RID SVGTexture::_ensure_scale(double p_scale) const {
}
RID SVGTexture::_load_at_scale(double p_scale, bool p_set_size) const {
- Ref img = memnew(Image);
+ Ref img;
+ img.instantiate();
#ifdef MODULE_SVG_ENABLED
const bool upsample = !Math::is_equal_approx(Math::round(p_scale * base_scale), p_scale * base_scale);
@@ -300,7 +301,7 @@ void SVGTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const
}
bool SVGTexture::is_pixel_opaque(int p_x, int p_y) const {
- if (!alpha_cache.is_valid()) {
+ if (alpha_cache.is_null()) {
Ref img = get_image();
if (img.is_valid()) {
alpha_cache.instantiate();
@@ -318,8 +319,8 @@ bool SVGTexture::is_pixel_opaque(int p_x, int p_y) const {
int x = p_x * aw / size.x;
int y = p_y * ah / size.y;
- x = CLAMP(x, 0, aw);
- y = CLAMP(y, 0, ah);
+ x = CLAMP(x, 0, aw - 1);
+ y = CLAMP(y, 0, ah - 1);
return alpha_cache->get_bit(x, y);
}
diff --git a/scene/theme/default_theme.cpp b/scene/theme/default_theme.cpp
index f9b21faaa81..cb7c95e3857 100644
--- a/scene/theme/default_theme.cpp
+++ b/scene/theme/default_theme.cpp
@@ -38,16 +38,12 @@
#include "scene/resources/image_texture.h"
#include "scene/resources/style_box_flat.h"
#include "scene/resources/style_box_line.h"
+#include "scene/resources/svg_texture.h"
#include "scene/resources/theme.h"
#include "scene/scene_string_names.h"
#include "scene/theme/theme_db.h"
#include "servers/text_server.h"
-#include "modules/modules_enabled.gen.h" // For svg.
-#ifdef MODULE_SVG_ENABLED
-#include "modules/svg/image_loader_svg.h"
-#endif
-
static const int default_font_size = 16;
static float scale = 1.0;
@@ -80,26 +76,8 @@ static Ref sb_expand(Ref p_sbox, float p_left, float
}
// See also `editor_generate_icon()` in `editor/themes/editor_icons.cpp`.
-static Ref generate_icon(int p_index) {
- Ref img = memnew(Image);
-
-#ifdef MODULE_SVG_ENABLED
- // Upsample icon generation only if the scale isn't an integer multiplier.
- // Generating upsampled icons is slower, and the benefit is hardly visible
- // with integer scales.
- const bool upsample = !Math::is_equal_approx(Math::round(scale), scale);
-
- Error err = ImageLoaderSVG::create_image_from_string(img, default_theme_icons_sources[p_index], scale, upsample, HashMap());
- ERR_FAIL_COND_V_MSG(err != OK, Ref(), "Failed generating icon, unsupported or invalid SVG data in default theme.");
-
- img->fix_alpha_edges();
-#else
- // If the SVG module is disabled, we can't really display the UI well, but at least we won't crash.
- // 16 pixels is used as it's the most common base size for Godot icons.
- img = Image::create_empty(Math::round(16 * scale), Math::round(16 * scale), false, Image::FORMAT_RGBA8);
-#endif
-
- return ImageTexture::create_from_image(img);
+static Ref generate_icon(int p_index) {
+ return SVGTexture::create_from_string(default_theme_icons_sources[p_index], scale);
}
static Ref make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {