Remove unimplemented Environment.ambient_light_occlusion_color property
This property was intended to provide a way to have SSAO or VoxelGI ambient occlusion with a color other than black. However, it was dropped during the Vulkan renderer development due to the performance overhead it caused when the feature wasn't used.
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@ -116,7 +116,6 @@ private:
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float ambient_energy = 1.0;
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float ambient_sky_contribution = 1.0;
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ReflectionSource reflection_source = REFLECTION_SOURCE_BG;
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Color ao_color;
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void _update_ambient_light();
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// Tonemap
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@ -250,8 +249,6 @@ public:
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float get_ambient_light_sky_contribution() const;
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void set_reflection_source(ReflectionSource p_source);
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ReflectionSource get_reflection_source() const;
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void set_ao_color(const Color &p_color);
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Color get_ao_color() const;
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// Tonemap
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void set_tonemapper(ToneMapper p_tone_mapper);
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