Print expected os.arch tuple for current platform in GDExtension error
This also adds `Engine.get_architecture_name()` to get the name of the CPU architecture the Godot binary was built for.
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@ -142,6 +142,8 @@ public:
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void set_write_movie_path(const String &p_path);
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String get_write_movie_path() const;
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String get_architecture_name() const;
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void set_shader_cache_path(const String &p_path);
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String get_shader_cache_path() const;
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