Print expected os.arch tuple for current platform in GDExtension error
This also adds `Engine.get_architecture_name()` to get the name of the CPU architecture the Godot binary was built for.
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@ -666,6 +666,8 @@ public:
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Dictionary get_license_info() const;
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String get_license_text() const;
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String get_architecture_name() const;
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bool is_in_physics_frame() const;
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bool has_singleton(const StringName &p_name) const;
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