Expose MeshInstance3D.get_skin_reference and add docs

This commit is contained in:
Lyuma
2024-03-30 12:36:17 -07:00
committed by Rémi Verschelde
parent 6c57928063
commit 2854d0a7ca
4 changed files with 22 additions and 0 deletions

View File

@ -204,6 +204,10 @@ Ref<Skin> MeshInstance3D::get_skin() const {
return skin;
}
Ref<SkinReference> MeshInstance3D::get_skin_reference() const {
return skin_ref;
}
void MeshInstance3D::set_skeleton_path(const NodePath &p_skeleton) {
skeleton_path = p_skeleton;
if (!is_inside_tree()) {
@ -518,6 +522,7 @@ void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance3D::get_skeleton_path);
ClassDB::bind_method(D_METHOD("set_skin", "skin"), &MeshInstance3D::set_skin);
ClassDB::bind_method(D_METHOD("get_skin"), &MeshInstance3D::get_skin);
ClassDB::bind_method(D_METHOD("get_skin_reference"), &MeshInstance3D::get_skin_reference);
ClassDB::bind_method(D_METHOD("get_surface_override_material_count"), &MeshInstance3D::get_surface_override_material_count);
ClassDB::bind_method(D_METHOD("set_surface_override_material", "surface", "material"), &MeshInstance3D::set_surface_override_material);