From 285eb21b41a26ed6365c049d3e317804d880458c Mon Sep 17 00:00:00 2001
From: KOOLAIDxK1D <81527376+koolaidxk1d@users.noreply.github.com>
Date: Mon, 28 Apr 2025 18:01:20 -0400
Subject: [PATCH] Update MeshInstance3D.xml
fixed a grammatical error
---
doc/classes/MeshInstance3D.xml | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/doc/classes/MeshInstance3D.xml b/doc/classes/MeshInstance3D.xml
index a0a773b90a6..9bdab5b753c 100644
--- a/doc/classes/MeshInstance3D.xml
+++ b/doc/classes/MeshInstance3D.xml
@@ -4,7 +4,7 @@
Node that instances meshes into a scenario.
- MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reusing geometry, which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
+ MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used to render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reusing geometry, which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
https://godotengine.org/asset-library/asset/2742