Change explicit 'Godot 4.0' references to 'Godot 4'

Fixes #79276.

(cherry picked from commit 8a06ec979e)
This commit is contained in:
Rémi Verschelde
2023-07-10 13:08:11 +02:00
committed by Yuri Sizov
parent 4f4052581b
commit 29b4ee3d97
6 changed files with 33 additions and 33 deletions

View File

@ -297,21 +297,21 @@ else:
if selected_platform in ["macos", "osx"]:
if selected_platform == "osx":
# Deprecated alias kept for compatibility.
print('Platform "osx" has been renamed to "macos" in Godot 4.0. Building for platform "macos".')
print('Platform "osx" has been renamed to "macos" in Godot 4. Building for platform "macos".')
# Alias for convenience.
selected_platform = "macos"
if selected_platform in ["ios", "iphone"]:
if selected_platform == "iphone":
# Deprecated alias kept for compatibility.
print('Platform "iphone" has been renamed to "ios" in Godot 4.0. Building for platform "ios".')
print('Platform "iphone" has been renamed to "ios" in Godot 4. Building for platform "ios".')
# Alias for convenience.
selected_platform = "ios"
if selected_platform in ["linux", "bsd", "x11"]:
if selected_platform == "x11":
# Deprecated alias kept for compatibility.
print('Platform "x11" has been renamed to "linuxbsd" in Godot 4.0. Building for platform "linuxbsd".')
print('Platform "x11" has been renamed to "linuxbsd" in Godot 4. Building for platform "linuxbsd".')
# Alias for convenience.
selected_platform = "linuxbsd"