Change explicit 'Godot 4.0' references to 'Godot 4'
Fixes #79276.
(cherry picked from commit 8a06ec979e)
This commit is contained in:
committed by
Yuri Sizov
parent
4f4052581b
commit
29b4ee3d97
@ -297,21 +297,21 @@ else:
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if selected_platform in ["macos", "osx"]:
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if selected_platform == "osx":
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# Deprecated alias kept for compatibility.
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print('Platform "osx" has been renamed to "macos" in Godot 4.0. Building for platform "macos".')
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print('Platform "osx" has been renamed to "macos" in Godot 4. Building for platform "macos".')
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# Alias for convenience.
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selected_platform = "macos"
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if selected_platform in ["ios", "iphone"]:
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if selected_platform == "iphone":
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# Deprecated alias kept for compatibility.
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print('Platform "iphone" has been renamed to "ios" in Godot 4.0. Building for platform "ios".')
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print('Platform "iphone" has been renamed to "ios" in Godot 4. Building for platform "ios".')
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# Alias for convenience.
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selected_platform = "ios"
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if selected_platform in ["linux", "bsd", "x11"]:
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if selected_platform == "x11":
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# Deprecated alias kept for compatibility.
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print('Platform "x11" has been renamed to "linuxbsd" in Godot 4.0. Building for platform "linuxbsd".')
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print('Platform "x11" has been renamed to "linuxbsd" in Godot 4. Building for platform "linuxbsd".')
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# Alias for convenience.
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selected_platform = "linuxbsd"
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