Merge pull request #105486 from beicause/csharp-stringname-alloc-obj-free

C#: Avoid StringName allocation in `GodotObject.Free`
This commit is contained in:
Thaddeus Crews
2025-04-18 12:21:26 -05:00

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@ -3123,9 +3123,8 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
if (p_imethod.requires_object_call) {
// Fallback to Godot's object.Call(string, params)
p_output.append(INDENT2 CS_METHOD_CALL "(\"");
p_output.append(p_imethod.name);
p_output.append("\"");
p_output.append(INDENT2 CS_METHOD_CALL "(");
p_output.append("MethodName." + p_imethod.proxy_name);
for (const ArgumentInterface &iarg : p_imethod.arguments) {
p_output.append(", ");