Merge pull request #78598 from BastiaanOlij/resolve_depth_buffer_mobile
Resolve depth buffer in mobile renderer when required
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@ -2014,6 +2014,9 @@
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<constant name="TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT" value="4" enum="TextureUsageBits" is_bitfield="true">
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Texture can be used as a depth/stencil attachment in a framebuffer.
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</constant>
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<constant name="TEXTURE_USAGE_DEPTH_RESOLVE_ATTACHMENT_BIT" value="4096" enum="TextureUsageBits" is_bitfield="true">
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Texture can be used as a depth/stencil resolve attachment in a framebuffer.
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</constant>
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<constant name="TEXTURE_USAGE_STORAGE_BIT" value="8" enum="TextureUsageBits" is_bitfield="true">
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Texture can be used as a [url=https://registry.khronos.org/vulkan/specs/1.3-extensions/html/vkspec.html#descriptorsets-storageimage]storage image[/url].
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</constant>
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