-begin work on unidirectional collision detection
-fixed performance issue in new 2D engine -texscreen() working in shader 2D
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@ -442,6 +442,9 @@ public:
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virtual void body_set_max_contacts_reported(RID p_body, int p_contacts)=0;
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virtual int body_get_max_contacts_reported(RID p_body) const=0;
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virtual void body_set_one_way_collision_direction(RID p_body,const Vector2& p_direction)=0;
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virtual Vector2 body_get_one_way_collision_direction(RID p_body) const=0;
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//missing remove
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virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold)=0;
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virtual float body_get_contacts_reported_depth_treshold(RID p_body) const=0;
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