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@ -65,6 +65,23 @@ struct _ObjectDebugLock {
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#endif
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struct _ObjectSignalLock {
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Mutex *mutex;
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_ObjectSignalLock(const Object *const p_obj) {
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mutex = p_obj->signal_mutex;
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if (mutex) {
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mutex->lock();
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}
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}
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~_ObjectSignalLock() {
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if (mutex) {
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mutex->unlock();
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}
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}
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};
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#define OBJ_SIGNAL_LOCK _ObjectSignalLock _signal_lock(this);
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PropertyInfo::operator Dictionary() const {
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Dictionary d;
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d["name"] = name;
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@ -255,6 +272,9 @@ void Object::_initialize() {
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}
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void Object::_postinitialize() {
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if (_uses_signal_mutex()) {
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signal_mutex = memnew(Mutex);
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}
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notification(NOTIFICATION_POSTINITIALIZE);
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}
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@ -1123,6 +1143,9 @@ void Object::get_meta_list(List<StringName> *p_list) const {
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void Object::add_user_signal(const MethodInfo &p_signal) {
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ERR_FAIL_COND_MSG(p_signal.name.is_empty(), "Signal name cannot be empty.");
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ERR_FAIL_COND_MSG(ClassDB::has_signal(get_class_name(), p_signal.name), vformat("User signal's name conflicts with a built-in signal of '%s'.", get_class_name()));
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OBJ_SIGNAL_LOCK
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ERR_FAIL_COND_MSG(signal_map.has(p_signal.name), vformat("Trying to add already existing signal '%s'.", p_signal.name));
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SignalData s;
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s.user = p_signal;
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@ -1130,6 +1153,8 @@ void Object::add_user_signal(const MethodInfo &p_signal) {
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}
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bool Object::_has_user_signal(const StringName &p_name) const {
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OBJ_SIGNAL_LOCK
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if (!signal_map.has(p_name)) {
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return false;
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}
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@ -1137,6 +1162,8 @@ bool Object::_has_user_signal(const StringName &p_name) const {
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}
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void Object::_remove_user_signal(const StringName &p_name) {
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OBJ_SIGNAL_LOCK
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SignalData *s = signal_map.getptr(p_name);
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ERR_FAIL_NULL_MSG(s, "Provided signal does not exist.");
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ERR_FAIL_COND_MSG(!s->removable, "Signal is not removable (not added with add_user_signal).");
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@ -1183,46 +1210,53 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
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return ERR_CANT_ACQUIRE_RESOURCE; //no emit, signals blocked
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}
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SignalData *s = signal_map.getptr(p_name);
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if (!s) {
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#ifdef DEBUG_ENABLED
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bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_name);
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//check in script
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ERR_FAIL_COND_V_MSG(!signal_is_valid && !script.is_null() && !Ref<Script>(script)->has_script_signal(p_name), ERR_UNAVAILABLE, vformat("Can't emit non-existing signal \"%s\".", p_name));
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#endif
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//not connected? just return
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return ERR_UNAVAILABLE;
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}
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// If this is a ref-counted object, prevent it from being destroyed during signal emission,
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// which is needed in certain edge cases; e.g., https://github.com/godotengine/godot/issues/73889.
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Ref<RefCounted> rc = Ref<RefCounted>(Object::cast_to<RefCounted>(this));
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// Ensure that disconnecting the signal or even deleting the object
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// will not affect the signal calling.
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Callable *slot_callables = (Callable *)alloca(sizeof(Callable) * s->slot_map.size());
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uint32_t *slot_flags = (uint32_t *)alloca(sizeof(uint32_t) * s->slot_map.size());
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Callable *slot_callables = nullptr;
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uint32_t *slot_flags = nullptr;
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uint32_t slot_count = 0;
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for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
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memnew_placement(&slot_callables[slot_count], Callable(slot_kv.value.conn.callable));
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slot_flags[slot_count] = slot_kv.value.conn.flags;
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++slot_count;
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}
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{
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OBJ_SIGNAL_LOCK
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DEV_ASSERT(slot_count == s->slot_map.size());
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// Disconnect all one-shot connections before emitting to prevent recursion.
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for (uint32_t i = 0; i < slot_count; ++i) {
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bool disconnect = slot_flags[i] & CONNECT_ONE_SHOT;
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#ifdef TOOLS_ENABLED
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if (disconnect && (slot_flags[i] & CONNECT_PERSIST) && Engine::get_singleton()->is_editor_hint()) {
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// This signal was connected from the editor, and is being edited. Just don't disconnect for now.
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disconnect = false;
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}
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SignalData *s = signal_map.getptr(p_name);
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if (!s) {
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#ifdef DEBUG_ENABLED
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bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_name);
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//check in script
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ERR_FAIL_COND_V_MSG(!signal_is_valid && !script.is_null() && !Ref<Script>(script)->has_script_signal(p_name), ERR_UNAVAILABLE, vformat("Can't emit non-existing signal \"%s\".", p_name));
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#endif
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if (disconnect) {
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_disconnect(p_name, slot_callables[i]);
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//not connected? just return
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return ERR_UNAVAILABLE;
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}
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// If this is a ref-counted object, prevent it from being destroyed during signal emission,
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// which is needed in certain edge cases; e.g., https://github.com/godotengine/godot/issues/73889.
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Ref<RefCounted> rc = Ref<RefCounted>(Object::cast_to<RefCounted>(this));
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// Ensure that disconnecting the signal or even deleting the object
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// will not affect the signal calling.
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slot_callables = (Callable *)alloca(sizeof(Callable) * s->slot_map.size());
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slot_flags = (uint32_t *)alloca(sizeof(uint32_t) * s->slot_map.size());
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for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
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memnew_placement(&slot_callables[slot_count], Callable(slot_kv.value.conn.callable));
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slot_flags[slot_count] = slot_kv.value.conn.flags;
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++slot_count;
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}
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DEV_ASSERT(slot_count == s->slot_map.size());
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// Disconnect all one-shot connections before emitting to prevent recursion.
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for (uint32_t i = 0; i < slot_count; ++i) {
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bool disconnect = slot_flags[i] & CONNECT_ONE_SHOT;
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#ifdef TOOLS_ENABLED
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if (disconnect && (slot_flags[i] & CONNECT_PERSIST) && Engine::get_singleton()->is_editor_hint()) {
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// This signal was connected from the editor, and is being edited. Just don't disconnect for now.
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disconnect = false;
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}
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#endif
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if (disconnect) {
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_disconnect(p_name, slot_callables[i]);
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}
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}
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}
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@ -1280,6 +1314,8 @@ void Object::_add_user_signal(const String &p_name, const Array &p_args) {
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// without access to ADD_SIGNAL in bind_methods
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// added events are per instance, as opposed to the other ones, which are global
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OBJ_SIGNAL_LOCK
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MethodInfo mi;
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mi.name = p_name;
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@ -1360,6 +1396,8 @@ bool Object::has_signal(const StringName &p_name) const {
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}
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void Object::get_signal_list(List<MethodInfo> *p_signals) const {
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OBJ_SIGNAL_LOCK
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if (!script.is_null()) {
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Ref<Script> scr = script;
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if (scr.is_valid()) {
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@ -1379,6 +1417,8 @@ void Object::get_signal_list(List<MethodInfo> *p_signals) const {
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}
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void Object::get_all_signal_connections(List<Connection> *p_connections) const {
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OBJ_SIGNAL_LOCK
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for (const KeyValue<StringName, SignalData> &E : signal_map) {
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const SignalData *s = &E.value;
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@ -1389,6 +1429,8 @@ void Object::get_all_signal_connections(List<Connection> *p_connections) const {
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}
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void Object::get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const {
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OBJ_SIGNAL_LOCK
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const SignalData *s = signal_map.getptr(p_signal);
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if (!s) {
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return; //nothing
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@ -1400,6 +1442,7 @@ void Object::get_signal_connection_list(const StringName &p_signal, List<Connect
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}
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int Object::get_persistent_signal_connection_count() const {
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OBJ_SIGNAL_LOCK
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int count = 0;
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for (const KeyValue<StringName, SignalData> &E : signal_map) {
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@ -1416,6 +1459,8 @@ int Object::get_persistent_signal_connection_count() const {
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}
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void Object::get_signals_connected_to_this(List<Connection> *p_connections) const {
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OBJ_SIGNAL_LOCK
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for (const Connection &E : connections) {
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p_connections->push_back(E);
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}
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@ -1423,6 +1468,7 @@ void Object::get_signals_connected_to_this(List<Connection> *p_connections) cons
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Error Object::connect(const StringName &p_signal, const Callable &p_callable, uint32_t p_flags) {
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ERR_FAIL_COND_V_MSG(p_callable.is_null(), ERR_INVALID_PARAMETER, vformat("Cannot connect to '%s': the provided callable is null.", p_signal));
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OBJ_SIGNAL_LOCK
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if (p_callable.is_standard()) {
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// FIXME: This branch should probably removed in favor of the `is_valid()` branch, but there exist some classes
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@ -1491,6 +1537,8 @@ Error Object::connect(const StringName &p_signal, const Callable &p_callable, ui
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bool Object::is_connected(const StringName &p_signal, const Callable &p_callable) const {
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ERR_FAIL_COND_V_MSG(p_callable.is_null(), false, vformat("Cannot determine if connected to '%s': the provided callable is null.", p_signal)); // Should use `is_null`, see note in `connect` about the use of `is_valid`.
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OBJ_SIGNAL_LOCK
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const SignalData *s = signal_map.getptr(p_signal);
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if (!s) {
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bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal);
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@ -1509,6 +1557,8 @@ bool Object::is_connected(const StringName &p_signal, const Callable &p_callable
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}
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bool Object::has_connections(const StringName &p_signal) const {
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OBJ_SIGNAL_LOCK
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const SignalData *s = signal_map.getptr(p_signal);
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if (!s) {
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bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal);
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@ -1532,6 +1582,7 @@ void Object::disconnect(const StringName &p_signal, const Callable &p_callable)
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bool Object::_disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force) {
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ERR_FAIL_COND_V_MSG(p_callable.is_null(), false, vformat("Cannot disconnect from '%s': the provided callable is null.", p_signal)); // Should use `is_null`, see note in `connect` about the use of `is_valid`.
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OBJ_SIGNAL_LOCK
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SignalData *s = signal_map.getptr(p_signal);
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if (!s) {
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@ -1569,6 +1620,10 @@ bool Object::_disconnect(const StringName &p_signal, const Callable &p_callable,
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return true;
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}
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bool Object::_uses_signal_mutex() const {
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return true;
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}
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void Object::_set_bind(const StringName &p_set, const Variant &p_value) {
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set(p_set, p_value);
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}
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@ -2204,33 +2259,36 @@ Object::~Object() {
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ERR_PRINT(vformat("Object '%s' was freed or unreferenced while a signal is being emitted from it. Try connecting to the signal using 'CONNECT_DEFERRED' flag, or use queue_free() to free the object (if this object is a Node) to avoid this error and potential crashes.", to_string()));
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}
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// Drop all connections to the signals of this object.
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while (signal_map.size()) {
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// Avoid regular iteration so erasing is safe.
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KeyValue<StringName, SignalData> &E = *signal_map.begin();
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SignalData *s = &E.value;
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{
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OBJ_SIGNAL_LOCK
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// Drop all connections to the signals of this object.
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while (signal_map.size()) {
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// Avoid regular iteration so erasing is safe.
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KeyValue<StringName, SignalData> &E = *signal_map.begin();
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SignalData *s = &E.value;
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for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
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Object *target = slot_kv.value.conn.callable.get_object();
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if (likely(target)) {
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target->connections.erase(slot_kv.value.cE);
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for (const KeyValue<Callable, SignalData::Slot> &slot_kv : s->slot_map) {
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Object *target = slot_kv.value.conn.callable.get_object();
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if (likely(target)) {
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target->connections.erase(slot_kv.value.cE);
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}
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}
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signal_map.erase(E.key);
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}
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signal_map.erase(E.key);
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}
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// Disconnect signals that connect to this object.
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while (connections.size()) {
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Connection c = connections.front()->get();
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Object *obj = c.callable.get_object();
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bool disconnected = false;
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|
|
|
|
if (likely(obj)) {
|
|
|
|
|
disconnected = c.signal.get_object()->_disconnect(c.signal.get_name(), c.callable, true);
|
|
|
|
|
}
|
|
|
|
|
if (unlikely(!disconnected)) {
|
|
|
|
|
// If the disconnect has failed, abandon the connection to avoid getting trapped in an infinite loop here.
|
|
|
|
|
connections.pop_front();
|
|
|
|
|
// Disconnect signals that connect to this object.
|
|
|
|
|
while (connections.size()) {
|
|
|
|
|
Connection c = connections.front()->get();
|
|
|
|
|
Object *obj = c.callable.get_object();
|
|
|
|
|
bool disconnected = false;
|
|
|
|
|
if (likely(obj)) {
|
|
|
|
|
disconnected = c.signal.get_object()->_disconnect(c.signal.get_name(), c.callable, true);
|
|
|
|
|
}
|
|
|
|
|
if (unlikely(!disconnected)) {
|
|
|
|
|
// If the disconnect has failed, abandon the connection to avoid getting trapped in an infinite loop here.
|
|
|
|
|
connections.pop_front();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@ -2248,6 +2306,10 @@ Object::~Object() {
|
|
|
|
|
}
|
|
|
|
|
memfree(_instance_bindings);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (signal_mutex) {
|
|
|
|
|
memdelete(signal_mutex);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
bool predelete_handler(Object *p_object) {
|
|
|
|
|
|