Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server. This does not yet include support for multimeshes or particles. Co-authored-by: lawnjelly <lawnjelly@gmail.com>
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@ -1344,6 +1344,8 @@ public:
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virtual void instance_set_layer_mask(RID p_instance, uint32_t p_mask) = 0;
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virtual void instance_set_pivot_data(RID p_instance, float p_sorting_offset, bool p_use_aabb_center) = 0;
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virtual void instance_set_transform(RID p_instance, const Transform3D &p_transform) = 0;
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virtual void instance_set_interpolated(RID p_instance, bool p_interpolated) = 0;
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virtual void instance_reset_physics_interpolation(RID p_instance) = 0;
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virtual void instance_attach_object_instance_id(RID p_instance, ObjectID p_id) = 0;
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virtual void instance_set_blend_shape_weight(RID p_instance, int p_shape, float p_weight) = 0;
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virtual void instance_set_surface_override_material(RID p_instance, int p_surface, RID p_material) = 0;
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@ -1657,7 +1659,6 @@ public:
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/* INTERPOLATION */
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virtual void tick() = 0;
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virtual void set_physics_interpolation_enabled(bool p_enabled) = 0;
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/* EVENT QUEUING */
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@ -1669,6 +1670,8 @@ public:
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virtual bool has_changed() const = 0;
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virtual void init();
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virtual void finish() = 0;
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virtual void tick() = 0;
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virtual void pre_draw(bool p_will_draw) = 0;
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/* STATUS INFORMATION */
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