Refactor 'treshold' to 'threshold'
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@ -272,8 +272,8 @@ void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform,
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void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const {
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#define _FACE_IS_VALID_SUPPORT_TRESHOLD 0.98
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#define _EDGE_IS_VALID_SUPPORT_TRESHOLD 0.05
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#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.98
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#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.05
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if (p_max <= 0)
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return;
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@ -281,7 +281,7 @@ void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, V
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Vector3 n = p_transform.basis.xform_inv(p_normal);
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/** TEST FACE AS SUPPORT **/
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if (get_plane().normal.dot(n) > _FACE_IS_VALID_SUPPORT_TRESHOLD) {
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if (get_plane().normal.dot(n) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
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*p_count = MIN(3, p_max);
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@ -318,7 +318,7 @@ void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, V
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// check if edge is valid as a support
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real_t dot = (vertex[i] - vertex[(i + 1) % 3]).normalized().dot(n);
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dot = ABS(dot);
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if (dot < _EDGE_IS_VALID_SUPPORT_TRESHOLD) {
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if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
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*p_count = MIN(2, p_max);
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