Refactor 'treshold' to 'threshold'
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@ -272,8 +272,8 @@ public:
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SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
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SPACE_PARAM_CONTACT_MAX_SEPARATION,
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SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,
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SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD,
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SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD,
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SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD,
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SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD,
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SPACE_PARAM_BODY_TIME_TO_SLEEP,
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SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
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};
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@ -454,8 +454,8 @@ public:
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virtual int body_get_max_contacts_reported(RID p_body) const = 0;
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//missing remove
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virtual void body_set_contacts_reported_depth_treshold(RID p_body, float p_treshold) = 0;
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virtual float body_get_contacts_reported_depth_treshold(RID p_body) const = 0;
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virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) = 0;
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virtual float body_get_contacts_reported_depth_threshold(RID p_body) const = 0;
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virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
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virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
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