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@ -40,8 +40,12 @@ void XRVRS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_vrs_strength"), &XRVRS::get_vrs_strength);
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ClassDB::bind_method(D_METHOD("set_vrs_strength", "strength"), &XRVRS::set_vrs_strength);
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ClassDB::bind_method(D_METHOD("get_vrs_render_region"), &XRVRS::get_vrs_render_region);
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ClassDB::bind_method(D_METHOD("set_vrs_render_region", "render_region"), &XRVRS::set_vrs_render_region);
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vrs_min_radius", PROPERTY_HINT_RANGE, "1.0,100.0,1.0"), "set_vrs_min_radius", "get_vrs_min_radius");
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "vrs_strength", PROPERTY_HINT_RANGE, "0.1,10.0,0.1"), "set_vrs_strength", "get_vrs_strength");
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ADD_PROPERTY(PropertyInfo(Variant::RECT2I, "vrs_render_region"), "set_vrs_render_region", "get_vrs_render_region");
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ClassDB::bind_method(D_METHOD("make_vrs_texture", "target_size", "eye_foci"), &XRVRS::make_vrs_texture);
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}
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@ -88,6 +92,15 @@ void XRVRS::set_vrs_strength(float p_vrs_strength) {
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}
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}
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Rect2i XRVRS::get_vrs_render_region() const {
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return vrs_render_region;
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}
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void XRVRS::set_vrs_render_region(const Rect2i &p_vrs_render_region) {
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vrs_render_region = p_vrs_render_region;
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vrs_dirty = true;
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}
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RID XRVRS::make_vrs_texture(const Size2 &p_target_size, const PackedVector2Array &p_eye_foci) {
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ERR_FAIL_COND_V(p_eye_foci.is_empty(), RID());
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@ -123,19 +136,26 @@ RID XRVRS::make_vrs_texture(const Size2 &p_target_size, const PackedVector2Array
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target_size = vrs_sizei;
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eye_foci = p_eye_foci;
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Size2 region_ratio = Size2(1.0, 1.0);
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Point2i region_offset;
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if (vrs_render_region != Rect2i()) {
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region_ratio = (Size2)vrs_render_region.size / p_target_size;
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region_offset = (Point2)vrs_render_region.position / p_target_size * vrs_sizei;
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}
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for (int i = 0; i < eye_foci.size() && i < RendererSceneRender::MAX_RENDER_VIEWS; i++) {
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PackedByteArray data;
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data.resize(vrs_sizei.x * vrs_sizei.y * 2);
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uint8_t *data_ptr = data.ptrw();
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Vector2i view_center;
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view_center.x = int(vrs_size.x * (eye_foci[i].x + 1.0) * 0.5);
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view_center.y = int(vrs_size.y * (eye_foci[i].y + 1.0) * 0.5);
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view_center.x = int(vrs_size.x * (eye_foci[i].x + 1.0) * region_ratio.x * 0.5) + region_offset.x;
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view_center.y = int(vrs_size.y * (eye_foci[i].y + 1.0) * region_ratio.y * 0.5) + region_offset.y;
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int d = 0;
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for (int y = 0; y < vrs_sizei.y; y++) {
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for (int x = 0; x < vrs_sizei.x; x++) {
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Vector2 offset = Vector2(x - view_center.x, y - view_center.y);
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Vector2 offset = Vector2(x - view_center.x, y - view_center.y) / region_ratio;
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real_t density = 255.0 * MAX(0.0, (Math::abs(offset.x) - min_radius) / outer_radius);
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data_ptr[d++] = MIN(255, density);
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density = 255.0 * MAX(0.0, (Math::abs(offset.y) - min_radius) / outer_radius);
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