Initial editor accessibility.

This commit is contained in:
Pāvels Nadtočajevs
2025-03-21 09:55:22 +02:00
parent 4310cb82b8
commit 302fa831cc
137 changed files with 1544 additions and 93 deletions

View File

@ -91,6 +91,7 @@ static String _include_function(const String &p_path, void *userpointer) {
Error ResourceImporterShaderFile::import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
/* STEP 1, Read shader code */
ERR_FAIL_COND_V_EDMSG((OS::get_singleton()->get_current_rendering_method() == "gl_compatibility"), ERR_UNAVAILABLE, "Cannot import custom .glsl shaders when using the Compatibility renderer. Please switch to the Forward+ or Mobile renderer to use custom shaders.");
ERR_FAIL_COND_V_EDMSG((OS::get_singleton()->get_current_rendering_method() == "dummy"), ERR_UNAVAILABLE, "Cannot import custom .glsl shaders when using the Dummy renderer. Please switch to the Forward+ or Mobile renderer to use custom shaders.");
ERR_FAIL_COND_V_EDMSG((DisplayServer::get_singleton()->get_name() == "headless"), ERR_UNAVAILABLE, "Cannot import custom .glsl shaders when running in headless mode.");
Error err;