Replace VMap with HashMap in VisualShader.

This commit is contained in:
Yufeng Ying
2024-12-16 00:48:36 +08:00
parent 8f78e7510d
commit 31bfc41202
2 changed files with 11 additions and 26 deletions

View File

@ -1516,16 +1516,9 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
global_code += global_expressions;
//make it faster to go around through shader
VMap<ConnectionKey, const List<Connection>::Element *> input_connections;
VMap<ConnectionKey, const List<Connection>::Element *> output_connections;
HashMap<ConnectionKey, const List<Connection>::Element *> input_connections;
for (const List<Connection>::Element *E = graph[p_type].connections.front(); E; E = E->next()) {
ConnectionKey from_key;
from_key.node = E->get().from_node;
from_key.port = E->get().from_port;
output_connections.insert(from_key, E);
ConnectionKey to_key;
to_key.node = E->get().to_node;
to_key.port = E->get().to_port;
@ -1536,7 +1529,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
shader_code += "\nvoid fragment() {\n";
HashSet<int> processed;
Error err = _write_node(p_type, &global_code, &global_code_per_node, &global_code_per_func, shader_code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes);
Error err = _write_node(p_type, &global_code, &global_code_per_node, &global_code_per_func, shader_code, default_tex_params, input_connections, p_node, processed, true, classes);
ERR_FAIL_COND_V(err != OK, String());
switch (node->get_output_port_type(p_port)) {
@ -1955,7 +1948,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
Error VisualShader::_write_node(Type type, StringBuilder *p_global_code, StringBuilder *p_global_code_per_node, HashMap<Type, StringBuilder> *p_global_code_per_func, StringBuilder &r_code, Vector<VisualShader::DefaultTextureParam> &r_def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &p_input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &p_output_connections, int p_node, HashSet<int> &r_processed, bool p_for_preview, HashSet<StringName> &r_classes) const {
Error VisualShader::_write_node(Type type, StringBuilder *p_global_code, StringBuilder *p_global_code_per_node, HashMap<Type, StringBuilder> *p_global_code_per_func, StringBuilder &r_code, Vector<VisualShader::DefaultTextureParam> &r_def_tex_params, const HashMap<ConnectionKey, const List<Connection>::Element *> &p_input_connections, int p_node, HashSet<int> &r_processed, bool p_for_preview, HashSet<StringName> &r_classes) const {
const Ref<VisualShaderNode> vsnode = graph[type].nodes[p_node].node;
if (vsnode->is_disabled()) {
@ -1977,7 +1970,7 @@ Error VisualShader::_write_node(Type type, StringBuilder *p_global_code, StringB
continue;
}
Error err = _write_node(type, p_global_code, p_global_code_per_node, p_global_code_per_func, r_code, r_def_tex_params, p_input_connections, p_output_connections, from_node, r_processed, p_for_preview, r_classes);
Error err = _write_node(type, p_global_code, p_global_code_per_node, p_global_code_per_func, r_code, r_def_tex_params, p_input_connections, from_node, r_processed, p_for_preview, r_classes);
if (err) {
return err;
}
@ -2702,8 +2695,7 @@ void VisualShader::_update_shader() const {
}
//make it faster to go around through shader
VMap<ConnectionKey, const List<Connection>::Element *> input_connections;
VMap<ConnectionKey, const List<Connection>::Element *> output_connections;
HashMap<ConnectionKey, const List<Connection>::Element *> input_connections;
StringBuilder func_code;
HashSet<int> processed;
@ -2764,12 +2756,6 @@ void VisualShader::_update_shader() const {
}
for (const List<Connection>::Element *E = graph[i].connections.front(); E; E = E->next()) {
ConnectionKey from_key;
from_key.node = E->get().from_node;
from_key.port = E->get().from_port;
output_connections.insert(from_key, E);
ConnectionKey to_key;
to_key.node = E->get().to_node;
to_key.port = E->get().to_port;
@ -2791,19 +2777,19 @@ void VisualShader::_update_shader() const {
}
insertion_pos.insert(i, shader_code.get_string_length() + func_code.get_string_length());
Error err = _write_node(Type(i), &global_code, &global_code_per_node, &global_code_per_func, func_code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
Error err = _write_node(Type(i), &global_code, &global_code_per_node, &global_code_per_func, func_code, default_tex_params, input_connections, NODE_ID_OUTPUT, processed, false, classes);
ERR_FAIL_COND(err != OK);
if (varying_setters.has(i)) {
for (int &E : varying_setters[i]) {
err = _write_node(Type(i), &global_code, &global_code_per_node, nullptr, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
err = _write_node(Type(i), &global_code, &global_code_per_node, nullptr, func_code, default_tex_params, input_connections, E, processed, false, classes);
ERR_FAIL_COND(err != OK);
}
}
if (emitters.has(i)) {
for (int &E : emitters[i]) {
err = _write_node(Type(i), &global_code, &global_code_per_node, &global_code_per_func, func_code, default_tex_params, input_connections, output_connections, E, processed, false, classes);
err = _write_node(Type(i), &global_code, &global_code_per_node, &global_code_per_func, func_code, default_tex_params, input_connections, E, processed, false, classes);
ERR_FAIL_COND(err != OK);
}
}