PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
This commit is contained in:
committed by
Juan Linietsky
parent
fb8c93c10b
commit
3205a92ad8
@ -142,9 +142,9 @@ static const TBuiltInResource default_builtin_resource = {
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}
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};
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static PoolVector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error) {
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static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error) {
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PoolVector<uint8_t> ret;
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Vector<uint8_t> ret;
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ERR_FAIL_COND_V(p_language == RenderingDevice::SHADER_LANGUAGE_HLSL, ret);
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@ -224,8 +224,8 @@ static PoolVector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_s
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ret.resize(SpirV.size() * sizeof(uint32_t));
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{
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PoolVector<uint8_t>::Write w = ret.write();
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copymem(w.ptr(), &SpirV[0], SpirV.size() * sizeof(uint32_t));
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uint8_t *w = ret.ptrw();
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copymem(w, &SpirV[0], SpirV.size() * sizeof(uint32_t));
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}
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return ret;
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